Official Slay the Spire 2 gameplay scene

Neow

Act 1 - Overgrowth / Underdocks
Type
Ancient
Location
Act 1 - Overgrowth / Underdocks

Possible gifts

Arcane ScrollUpon pickup, obtain a random Rare Card to add to your Deck.Booming ConchAt the start of Elite combats, draw 2 additional cards and gain 1 Energy.Fishing RodEvery 3 normal combats, Upgrade a random card in your Deck.Golden PearlUpon pickup, gain 150 Gold.KaleidoscopeUpon pickup, obtain 2 card rewards from other characters.Lead PaperweightUpon pickup, choose 1 of 2 Colorless cards to add to your Deck.Lost CofferUpon pickup, gain 1 card reward and procure 1 random potion.Massive ScrollUpon pickup, choose 1 of 3 Multiplayer Cards to add to your Deck.Neow's TormentUpon pickup, add 1 Neow's Fury to your Deck.New LeafUpon pickup, Transform 1 card.Phial HolsterUpon pickup, gain 1 potion slot and procure 2 random potions.Precise ScissorsUpon pickup, remove 1 card from your Deck.Scroll BoxesUpon pickup, choose 1 of 2 packs of cards to add to your Deck.Winged BootsYou may ignore paths when choosing the next rooms to travel to 3 times.Lava RockThe Act 1 Boss drops 2 Relics.Neow's TalismanUpon pickup, Upgrade 1 of your Strikes and 1 of your Defends.Nutritious OysterUpon pickup, raise your Max HP by 11.PomanderUpon pickup, Upgrade a card.Small CapsuleUpon pickup, obtain a random Relic.Stone HumidifierWhenever you Rest at a Rest Site, raise your Max HP by 5.Cursed PearlUpon pickup, receive Greed. Gain 333 Gold.Hefty TabletUpon pickup, choose 1 of 3 Rare cards to add to your Deck, and add 1 Injury to your Deck.Large CapsuleUpon pickup, obtain 2 random Relics. Add an additional Strike and Defend to your Deck.Leafy PoulticeUpon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 12 Max HP.Neow's BonesUpon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck.Precarious ShearsUpon pickup, remove 2 cards from your Deck and lose 16 HP.Silken TressUpon pickup, lose all Gold. Enchant all cards in the first card reward with Glam.Silver CrucibleThe first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty.

Choose the route with the opening reward

Neow’s offers can change what the early map can afford. An opening that removes all Gold conflicts with a planned purchase, while an effect rewarding normal combats changes the value of a route full of events and elites. Compare the reward with the actual path before choosing it.

Fishing Rod

Fishing Rod upgrades a random card after every three normal combats. Elite fights do not advance that normal-combat condition. The upgrade is random, so it may land on a starter rather than the card intended to carry the boss fight.

Do not abandon an affordable elite, shop or needed rest simply to obtain one more tick. Compare the delayed random upgrade with the specific reward being passed. If the deck is already suited to several normal combats, the Rod can add value without forcing a different route.

Silken Tress and the first reward

Silken Tress removes starting Gold and enchants the first card reward with Glam. Its benefit depends on the actual reward offered. It is not permission to assume the first rare or engine card will appear, and it changes the ability to buy a potion or removal at an early shop.

After selecting the opening, inspect the first reward on its own merits. Adding a card solely because it has the enchantment can burden later hands when its effect does not fit the deck.

Neow’s Bones

Neow’s Bones gives two random Neow relics and a random Curse. The Curse’s restriction matters as much as the bonus count. A planned removal only helps if that Curse is removable and the deck can afford the shop before it causes a dangerous hand.

Use the Ancient guide for reward tradeoffs and the Merchant guide for removal costs.

Sources

Last updated 2026-11-02.