Builds
Character strategies with enabling cards, practical alternatives, turn sequencing and reasons to change direction.
15 entries

Defect Claw and zero-cost recursion
Replay Claw through Hologram, All for One and Feral, increasing its combat damage with each use. Zero-cost attacks still require draw, recursion energy and defense, …

Defect Frost and Hailstorm
Frost supplies recurring Block while Hailstorm adds damage as long as Frost remains present. Pair the defensive Orb package with a real finisher rather than assuming…

Defect Lightning and Power triggers
Channel Lightning through attacks and Powers, then use Tesla Coil, Thunder and repeated orb generation to convert the accumulated setup into damage. Keep immediate d…

Ironclad Exhaust engine
Burning Pact and Second Wind turn selected cards into draw or Block. Feel No Pain and Dark Embrace reward those exhausts, while the remaining attacks finish fights w…

Ironclad Rupture and self-damage
Rupture turns HP lost during your turn into Strength. Use deliberate HP costs and persistent effects to supply that trigger, then convert the Strength into damage be…

Ironclad Strength and multi-hit
Use Strength to improve each hit of a multi-hit attack, with Vulnerable increasing the damage that reaches the target. Choose faster Strength for short fights and pe…

Necrobinder Doom and defensive triggers
Apply Doom while building enough defense to survive the enemy’s final action. Shroud and Death’s Door reward the application, while direct damage lowers the HP thres…

Necrobinder Osty attack chains
Grow Osty’s defensive reserve and chain his attacks before Rattle. Calcify improves his attacks, while the player’s Strength does not; choose summons, defense and da…

Necrobinder Souls and draw payoffs
Create Souls to draw through the deck, then turn those plays into damage, Summon or a larger finishing attack. The engine needs a source of new Souls and enough ener…

Regent card creation and Colorless tools
Create cards through Manifest Authority and other generators, then use Pillar of Creation, Arsenal or Supermassive as payoffs. Distinguish creating a card from drawi…

Regent Forge and Sovereign Blade
Forge improves Sovereign Blade, while Summon Forth retrieves it for another swing. Pair that repeatable damage with Parry or other defense, and retain a faster answe…

Regent Stars and defensive spending
Keep Star generation matched to spending, then use Child of the Stars or Black Hole to reward the transactions. Cheap energy costs do not make a Star-cost card free …

Silent Poison and Accelerant
Build enough Poison application to justify Accelerant, then use draw, discard and defense to keep applying it. Accelerant spends the existing stack faster; it does n…

Silent Shivs and attack payoffs
Generate Shivs for repeated attacks, then improve their damage or use them to trigger relics. Account for Blade Dance exhausting, setup order, and the defensive cost…

Silent Sly and discard
Draw-and-discard cards turn Sly cards into free plays before the turn ends. Balance discard outlets, useful Sly targets and a damage payoff so cycling produces a str…
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