Builds

Character strategies with enabling cards, practical alternatives, turn sequencing and reasons to change direction.

15 entries

Defect Claw and zero-cost recursion artwork
defect

Defect Claw and zero-cost recursion

Replay Claw through Hologram, All for One and Feral, increasing its combat damage with each use. Zero-cost attacks still require draw, recursion energy and defense, …

ClawZero-costRecursion
Defect Frost and Hailstorm artwork
defect

Defect Frost and Hailstorm

Frost supplies recurring Block while Hailstorm adds damage as long as Frost remains present. Pair the defensive Orb package with a real finisher rather than assuming…

FrostBlockOrbs
Defect Lightning and Power triggers artwork
defect

Defect Lightning and Power triggers

Channel Lightning through attacks and Powers, then use Tesla Coil, Thunder and repeated orb generation to convert the accumulated setup into damage. Keep immediate d…

LightningOrbsPowers
Ironclad Exhaust engine artwork
ironclad

Ironclad Exhaust engine

Burning Pact and Second Wind turn selected cards into draw or Block. Feel No Pain and Dark Embrace reward those exhausts, while the remaining attacks finish fights w…

ExhaustDrawBlock
Ironclad Rupture and self-damage artwork
ironclad

Ironclad Rupture and self-damage

Rupture turns HP lost during your turn into Strength. Use deliberate HP costs and persistent effects to supply that trigger, then convert the Strength into damage be…

Self-damageStrengthHP costs
Ironclad Strength and multi-hit artwork
ironclad

Ironclad Strength and multi-hit

Use Strength to improve each hit of a multi-hit attack, with Vulnerable increasing the damage that reaches the target. Choose faster Strength for short fights and pe…

StrengthMulti-hitVulnerable
Necrobinder Doom and defensive triggers artwork
necrobinder

Necrobinder Doom and defensive triggers

Apply Doom while building enough defense to survive the enemy’s final action. Shroud and Death’s Door reward the application, while direct damage lowers the HP thres…

DoomDebuffsBlock
Necrobinder Osty attack chains artwork
necrobinder

Necrobinder Osty attack chains

Grow Osty’s defensive reserve and chain his attacks before Rattle. Calcify improves his attacks, while the player’s Strength does not; choose summons, defense and da…

OstySummonMulti-hit
Necrobinder Souls and draw payoffs artwork
necrobinder

Necrobinder Souls and draw payoffs

Create Souls to draw through the deck, then turn those plays into damage, Summon or a larger finishing attack. The engine needs a source of new Souls and enough ener…

SoulsDrawExhaust
Regent card creation and Colorless tools artwork
regent

Regent card creation and Colorless tools

Create cards through Manifest Authority and other generators, then use Pillar of Creation, Arsenal or Supermassive as payoffs. Distinguish creating a card from drawi…

Card creationColorlessStrength
Regent Forge and Sovereign Blade artwork
regent

Regent Forge and Sovereign Blade

Forge improves Sovereign Blade, while Summon Forth retrieves it for another swing. Pair that repeatable damage with Parry or other defense, and retain a faster answe…

ForgeSovereign BladeRetain
Regent Stars and defensive spending artwork
regent

Regent Stars and defensive spending

Keep Star generation matched to spending, then use Child of the Stars or Black Hole to reward the transactions. Cheap energy costs do not make a Star-cost card free …

StarsResource balanceBlock
Silent Poison and Accelerant artwork
silent

Silent Poison and Accelerant

Build enough Poison application to justify Accelerant, then use draw, discard and defense to keep applying it. Accelerant spends the existing stack faster; it does n…

PoisonDebuffsScaling
Silent Shivs and attack payoffs artwork
silent

Silent Shivs and attack payoffs

Generate Shivs for repeated attacks, then improve their damage or use them to trigger relics. Account for Blade Dance exhausting, setup order, and the defensive cost…

ShivsMulti-playAttack relics
Silent Sly and discard artwork
silent

Silent Sly and discard

Draw-and-discard cards turn Sly cards into free plays before the turn ends. Balance discard outlets, useful Sly targets and a damage payoff so cycling produces a str…

SlyDiscardDraw