Tablet of Truth: win with one Max HP
Finish the run at exactly one Max HP. Plan every opening hand, separate damage reduction from prevention, and avoid Max HP gains that erase the objective.
Win a run with exactly 1 Max HP.
Requirements and route ↗Routes for six demanding Slay the Spire 2 badges: one Max HP, five cards, 100 cards, perfect bosses, a sub-30-minute win and both Snecko Eyes. Includes exact disqualifiers.

Finish the run at exactly one Max HP. Plan every opening hand, separate damage reduction from prevention, and avoid Max HP gains that erase the objective.
Win a run with exactly 1 Max HP.
Requirements and route ↗Reach the final win with no more than five permanent cards. Budget removals, preserve a complete damage-and-defense package, and separate a tiny combat loop from a tiny final deck.
Win with a permanent deck of 5 or fewer cards.
Requirements and route ↗Build a permanent deck of at least one hundred cards without losing access to damage and defense. Plan Clone growth, extra rewards and the cost of duplicating the whole deck.
Win with a permanent deck of 100 or more cards.
Requirements and route ↗Prepare a clean opening, preserve the potion that covers the bad hand, and count actual boss defeats. Perfect requires three qualifying bosses in one run, rather than full HP at the finish.
Defeat three bosses in one run without losing HP during those fights.
Requirements and route ↗Use a familiar deck, make fewer repeated decisions, and choose fights the current hand can finish efficiently. A repeatable damage engine is useful only if it also finishes quickly.
Win a run in less than 30 minutes on the run timer.
Take the real Snecko Eye when Darv offers it, preserve access to the fake Merchant, and actually collect the fake eye. The second relic completes a collection challenge without adding another two-card draw bonus.
Obtain Snecko Eye and Snecko Eye??? in the same run.
Requirements and route ↗
Steam achievements are planned for version 1.0. Current goals include run-end Badges, Timeline unlocks and Ascension climbs.

Compare removal with immediate survival, and budget for the higher prices at Ascension 6.

Plan a preferred route and a safer branch. Evaluate preparation before the elite, recovery afterward, shop access, and the ordinary fights between rewards.

Lucky Tonic prevents one loss of HP. Multi-hit attacks, damaging statuses and your own HP-loss effects can consume that protection before the hit you intended to sto…