
Builds &
strategies
Combat decisions
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When five Block costs one HP
Infested Prism: compare 15 HP lost by skipping with 16 after Defend and 12 after Leap.
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A repeatable loop needs a complete ledger
All for One, a permanently free Hologram+ and TURBO restore their cards and Energy, but accumulate Voids.
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One extra draw can lock Grand Finale
With two cards left, Backflip opens the 60-damage play; Acrobatics can trigger a reshuffle.
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Ironclad Exhaust engine
Burning Pact and Second Wind turn selected cards into draw or Block. Feel No Pain and Dark Embrace reward those exhausts, while the remaining attacks finish fights w…

Silent Sly and discard
Draw-and-discard cards turn Sly cards into free plays before the turn ends. Balance discard outlets, useful Sly targets and a damage payoff so cycling produces a str…

Regent Forge and Sovereign Blade
Forge improves Sovereign Blade, while Summon Forth retrieves it for another swing. Pair that repeatable damage with Parry or other defense, and retain a faster answe…

Necrobinder Doom and defensive triggers
Apply Doom while building enough defense to survive the enemy’s final action. Shroud and Death’s Door reward the application, while direct damage lowers the HP thres…

Defect Frost and Hailstorm
Frost supplies recurring Block while Hailstorm adds damage as long as Frost remains present. Pair the defensive Orb package with a real finisher rather than assuming…

Silent Poison and Accelerant
Build enough Poison application to justify Accelerant, then use draw, discard and defense to keep applying it. Accelerant spends the existing stack faster; it does n…
Card interactions
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Accuracy and Blade Dance
Accuracy increases each Shiv’s damage; Blade Dance supplies several Shivs from one card. The generator and the damage payoff serve different roles.

Second Wind and Feel No Pain
Second Wind supplies Block for the non-Attacks it Exhausts. Feel No Pain adds a separate Block trigger for each Exhausted card.

Burning Pact and Dark Embrace
Burning Pact draws cards directly and Exhausts one card. Active Dark Embrace supplies another draw from that Exhaust event.

Acrobatics and Sly discards
Acrobatics draws cards and discards one during the turn. A Sly card selected for that discard plays for free.















