Tinker Time (event)/images/game/screenshot-05.jpgChoices and outcomes for Tinker Time in Act 3 - Glory.Choices
| Choice | Cost or outcome |
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| Accept | Create a custom card to add to your Deck. |
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Later choices
These options belong to subsequent event states; they are not all offered together.
choose card type| Choice | Cost or outcome |
|---|
| Weapon | Make an Attack. |
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| Protector | Make a Skill. |
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| Gadget | Make a Power. |
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choose rider| Choice | Cost or outcome |
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| Sapping | Apply 2 Weak. Apply 2 Vulnerable. |
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| Violence | Hits 2 additional times. |
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| Choking | Whenever you play a card this turn, the enemy loses 6 HP. |
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| Energized | Gain 2 Energy. |
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| Wisdom | Draw 3 cards. |
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| Chaos | Add a random card into your Hand. It's free to play this turn. |
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| Expertise | Gain 2 Strength. Gain 2 Dexterity. |
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| Curious | Powers cost 1 1 Energy less. |
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| Improvement | At the end of combat, Upgrade a random card. |
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Sources
Last updated 2026-11-02.