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Crimson Mantle artwork
The IroncladPower

Crimson Mantle

Energy
1
Rarity
Rare
Pool
Ironclad
Target
Self

Base card

At the start of your turn, lose 1 HP and gain 8 Block.

Upgraded

At the start of your turn, lose 1 HP and gain 10 Block.
Used inIronclad Rupture and self-damage ↗
Main branchLast updated 2026-11-02
Crimson Mantle (Ironclad card)/images/cards/crimson_mantle.webpAt the start of your turn, lose 1 HP and gain 8 Block.

Decisions and interactions

RuptureRepeated HP-loss sources such as Crimson Mantle can make the Power substantially more reliable than a single one-shot setup.Ironclad Rupture and self-damageCrimson Mantle trades recurring HP loss for Block.
Sources

Last updated 2026-11-02.

  • Game reference data: main branch

Related references

The IroncladCharacter mechanics and starting kitIronclad Rupture and self-damageStrategy using this card, relic or character

Strategies using this

All strategies ↗
Ironclad Rupture and self-damage artwork
ironclad

Ironclad Rupture and self-damage

Rupture turns HP lost during your turn into Strength. Use deliberate HP costs and persistent effects to supply that trigger, then convert the Strength into damage be…

Self-damageStrengthHP costs
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