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Feral artwork
The DefectPower

Feral

Energy
2
Rarity
Uncommon
Pool
Defect
Target
Self

Base card

The first time you play a
0 Energy Attack each turn,
return it to your Hand.

Upgraded

The first time you play a
0 Energy Attack each turn,
return it to your Hand.
  • Energy cost: 1
Used inDefect Claw and zero-cost recursion ↗
Main branchLast updated 2026-11-02
Feral (Defect card)/images/cards/feral.webpThe first time you play a 0 Energy Attack each turn, return it to your Hand.

Decisions and interactions

Feral, Echo Form and first-card timingFeral, Echo Form and Phantom Blades refer to the first qualifying play of the turn, including cards played before the Power entered play.All for OneHologram and Feral provide other forms of access, so compare the amount of replay the deck already has with its need for defense and draw.Defect Claw and zero-cost recursionFeral returns the first zero-cost Attack played each turn.Should you take or eat Byrdonis Egg?Feral gives a specific Defect interaction: the first zero-Energy Attack played each turn returns to hand.Enchantments, card keywords and afflictionsWhat survives the fight, why some cards cannot receive another enchantment, and how Bound and other enemy effects change a playable hand.
Sources

Last updated 2026-11-02.

  • Game reference data: main branch

Related references

Feral, Echo Form and first-card timingWorked combat decision and failure casesThe DefectCharacter mechanics and starting kitDefect Claw and zero-cost recursionStrategy using this card, relic or character

Strategies using this

All strategies ↗
Defect Claw and zero-cost recursion artwork
defect

Defect Claw and zero-cost recursion

Replay Claw through Hologram, All for One and Feral, increasing its combat damage with each use. Zero-cost attacks still require draw, recursion energy and defense, …

ClawZero-costRecursion
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Game artwork and game data © Mega Crit. Extracted reference data and images via Spire Codex.

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