Skip to content
SPIRE HANDBOOKSLAY THE SPIRE 2
BuildsCharactersCardsRelicsPotionsChallengesRunsGuides
Search/
Home/Cards/Lightning Rod
Lightning Rod artwork
The DefectSkill

Lightning Rod

Energy
1
Rarity
Common
Pool
Defect
Target
Self

Base card

Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.

Upgraded

Gain 7 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Used inDefect Lightning and Power triggers ↗
Main branchLast updated 2026-11-02
Lightning Rod (Defect card)/images/cards/lightning_rod.webpGain 4 Block. At the start of the next 2 turns, Channel 1 Lightning.

Decisions and interactions

Defect Lightning and Power triggersLightning Rod combines immediate Block with Lightning on later turns.
Sources

Last updated 2026-11-02.

  • Game reference data: main branch

Related references

The DefectCharacter mechanics and starting kitDefect Lightning and Power triggersStrategy using this card, relic or character

Strategies using this

All strategies ↗
Defect Lightning and Power triggers artwork
defect

Defect Lightning and Power triggers

Channel Lightning through attacks and Powers, then use Tesla Coil, Thunder and repeated orb generation to convert the accumulated setup into damage. Keep immediate d…

LightningOrbsPowers
SPIRE HANDBOOK

An independent Slay the Spire 2 strategy reference.

Game artwork and game data © Mega Crit. Extracted reference data and images via Spire Codex.

Build comparisonCombat decisionsUnusual buildsChallenge routesRecorded runsEnemiesEvents & AncientsGameplay guidesAchievements & badgesVersion changesOfficial game ↗