Skip to content
SPIRE HANDBOOKSLAY THE SPIRE 2
BuildsCharactersCardsRelicsPotionsChallengesRunsGuides
Search/
Home/Cards/Zap
Zap artwork
The DefectSkill

Zap

Energy
1
Rarity
Basic
Pool
Defect
Target
Self

Base card

Channel 1 Lightning.

Upgraded

Channel 1 Lightning.
  • Energy cost: 0
Main branchLast updated 2026-11-02
Zap (Defect card)/images/cards/zap.webpChannel 1 Lightning.

Decisions and interactions

Feral, Echo Form and first-card timingFirst-card Powers count qualifying plays from the start of the turn. Compare Feral and Claw order, doubled Echo Form setup, and the first Shiv bonus.The DefectThat provides an immediate Orb for Dualcast even before Zap is drawn.Defect Frost and HailstormBaalorlord’s recorded five-card victory finishes with Darkness+, Dualcast+, Zap+, Shadow Shield+ and Defend+.Rest or upgrade before the next fight?Compare the HP recovered with a specific upgrade and the encounters before the next safe stop.Baalorlord’s five-card Defect runBaalorlord’s April 18, 2026 run finished on Ascension 1 with Darkness+, Dualcast+, Zap+, Shadow Shield+ and Defend+.

Recorded examples

Baalorlord’s five-card Defect run artwork
Run study

Baalorlord’s five-card Defect run

An Ascension 1 victory with five upgraded cards, Orb damage and Swift draws. The recorded Fiddle differs from its current effect.

DefectRecorded runSmall deck
Sources

Last updated 2026-11-02.

  • Game reference data: main branch

Related references

Feral, Echo Form and first-card timingWorked combat decision and failure casesBaalorlord’s five-card Defect runRun studyThe DefectCharacter mechanics and starting kit
SPIRE HANDBOOK

An independent Slay the Spire 2 strategy reference.

Game artwork and game data © Mega Crit. Extracted reference data and images via Spire Codex.

Build comparisonCombat decisionsUnusual buildsChallenge routesRecorded runsEnemiesEvents & AncientsGameplay guidesAchievements & badgesVersion changesOfficial game ↗