Decisions and interactions

Chemical X adds effects without adding spendable Energy
Base Whirlwind, exactly 2 Energy at manual play, Chemical X equipped, no Replay, Strength, Weak, Vulnerable or enemy damage modifiers.
- 1Available Energy
X = 2Manual payment spends the two available Energy. - 2Chemical X
2 + 2 = 4 hitsThe relic increases the X effect by two. It does not leave two extra Energy to spend. - 3Base damage per target4 × 5 = 20Whirlwind applies each hit to every enemy. Modified damage and defenses must be calculated separately.
Energy after paymentThe relic improves the effect, not the Energy reserve.0