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Armaments artwork
The IroncladSkill

Armaments

Energy
1
Rarity
Common
Pool
Ironclad
Target
Self

Base card

Gain 5 Block.
Upgrade a card in your Hand.

Upgraded

Gain 5 Block.
Upgrade ALL cards in your Hand.
Main branchLast updated 2026-11-02
Armaments (Ironclad card)/images/cards/armaments.webpGain 5 Block. Upgrade a card in your Hand.

Decisions and interactions

The IroncladAn upgraded Armaments can improve the whole current hand during combat.Rest or upgrade before the next fight?Compare the HP recovered with a specific upgrade and the encounters before the next safe stop.Enchantments, card keywords and afflictionsWhat survives the fight, why some cards cannot receive another enchantment, and how Bound and other enemy effects change a playable hand.
Royal Stamp

Which card changes survive the fight?

Normal effects with no explicit permanent exception. An enchantment is applied to a permanent deck card; Armaments is used during combat.

  1. Smith upgradeStays for later fightsA permanent deck upgrade is part of the card you take into the next encounter.
  2. Royal Stamp enchantmentRoyal StampStays on the deck cardRoyally Approved adds Innate and Retain. Those keywords are not two separate enchantment slots.
  3. Armaments upgradeArmamentsEnds with combatUpgrading the combat copy does not permanently Smith the deck card.
  4. Queen’s BoundQueenRemoved at turn endOnly one Bound card can be played in a turn. Choose the essential affected card first.
A keyword describes behavior; its source determines duration. Ordinary transformation replaces the card and can erase a permanent investment.
Sources

Last updated 2026-11-02.

  • Stable cards effects
  • Stable relics effects
  • Stable enchantments effects
  • Affliction and enchantment rules (Japanese)

Related references

The IroncladCharacter mechanics and starting kit
SPIRE HANDBOOK

An independent Slay the Spire 2 strategy reference.

Game artwork and game data © Mega Crit. Extracted reference data and images via Spire Codex.

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