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Borrowed Time artwork
The NecrobinderSkill

Borrowed Time

Energy
1
Rarity
Uncommon
Pool
Necrobinder
Target
Self

Base card

Gain 4 Energy.
Cards cost an additional 1 Energy this turn.

Upgraded

Gain 6 Energy.
Cards cost an additional 1 Energy this turn.
Main branchLast updated 2026-11-02
Borrowed Time (Necrobinder card)/images/cards/borrowed_time.webpGain 4 Energy. Cards cost an additional 1 Energy this turn.

Decisions and interactions

Borrowed Time: which cards to play before the Energy boostBorrowed Time costs one Energy, grants four, and makes your cards cost one additional Energy for the rest of the turn.Spiked GauntletsTouch of Insanity and Borrowed Time raise the same practical question about base discounts and extra costs.Touch of InsanityPlayers report using Touch of Insanity under Borrowed Time and still seeing a positive cost.Necrobinder Souls and draw payoffsThe March 2026 Soul-loop account used zero-cost Borrowed Time with a self-Doom payment.The launch Necrobinder Soul loop and Borrowed Time reworkAt launch, Necrobinder could repeatedly draw through a compact deck while a zero-Energy Borrowed Time supplied renewable Energy.

Recorded examples

The launch Necrobinder Soul loop and Borrowed Time rework artwork
Historical build

The launch Necrobinder Soul loop and Borrowed Time rework

A March 2026 player-documented engine used renewable zero-cost Energy to keep Souls moving. See which premise changed and why the same card names no longer establish…

Historical buildNecrobinderSouls
Sources

Last updated 2026-11-02.

  • Game reference data: main branch

Related references

Borrowed Time: which cards to play before the Energy boostWorked combat decision and failure casesThe launch Necrobinder Soul loop and Borrowed Time reworkHistorical buildThe NecrobinderCharacter mechanics and starting kit
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Game artwork and game data © Mega Crit. Extracted reference data and images via Spire Codex.

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