Decisions and interactions
Defect Frost and HailstormDarkness improves that direction; an Evoke effect cashes it out.
Dark Orbs: choosing the moment and controlling the targetDarkness Channels a Dark Orb and triggers Dark passive effects.
Darkness and DualcastDarkness creates a Dark Orb and triggers the passive ability of all Dark Orbs.
Baalorlord’s five-card Defect runBaalorlord’s April 18, 2026 run finished on Ascension 1 with Darkness+, Dualcast+, Zap+, Shadow Shield+ and Defend+.
A Dark Evoke follows current HP
Example: one Dark Orb holding 30 damage; enemies at 12 and 40 HP. No other triggered effects.
- 1Enemies before the Evoke12 HP / 40 HPThe lower-HP creature is the Dark Orb’s target.
- 2Evoke Dark
30 damage to 12 HPThe enemy with more HP is not selected by this Evoke. - 3Afterward40 HP enemy remainsRemoving the small enemy first would change the available target.
Targeting ruleLowest current HP

