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Glow artwork
The RegentSkill

Glow

Energy
1
Rarity
Common
Pool
Regent
Target
Self

Base card

Gain 1 Stars.
Draw 1 card.
Next turn, draw 1 card.

Upgraded

Gain 2 Stars.
Draw 1 card.
Next turn, draw 1 card.
Used inRegent Stars and defensive spending ↗
Main branchLast updated 2026-11-02
Glow (Regent card)/images/cards/glow.webpGain 1 Stars. Draw 1 card. Next turn, draw 1 card.

Decisions and interactions

Regent Stars and defensive spendingGlow combines generation with draw-related value; read its current turn and next-turn timing before planning the hand.
Sources

Last updated 2026-11-02.

  • Game reference data: main branch

Related references

The RegentCharacter mechanics and starting kitRegent Stars and defensive spendingStrategy using this card, relic or characterEnergy, card draw and turns that do not workDraw order and Energy constraints

Strategies using this

All strategies ↗
Regent Stars and defensive spending artwork
regent

Regent Stars and defensive spending

Keep Star generation matched to spending, then use Child of the Stars or Black Hole to reward the transactions. Cheap energy costs do not make a Star-cost card free …

StarsResource balanceBlock
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Game artwork and game data © Mega Crit. Extracted reference data and images via Spire Codex.

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