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Snakebite artwork
The SilentSkill

Snakebite

Energy
2
Rarity
Common
Pool
Silent
Target
Any Enemy

Base card

Apply 7 Poison.
Retain

Upgraded

Apply 10 Poison.
Retain

Timing and keywords

Retain
Retained cards are not discarded at the end of turn.
Main branchLast updated 2026-11-02
Snakebite (Silent card)/images/cards/snakebite.webpApply 7 Poison.

Decisions and interactions

Entomancer: Shivs, Dazed and damage per hitSnakebite applies seven Poison with its base effect.Silent Poison and AccelerantAn A10 community run paired Ghost Seed and Grand Finale with Bouncing Flask and Snakebite.Ghost Seed and Grand Finale: an A10 combat-cycle studyAfter setup, the author described a seven-card combat cycle: Neutralize, Survivor, Leg Sweep+, Bouncing Flask, Grand Finale, Snakebite and Backflip.

Recorded examples

Ghost Seed and Grand Finale: an A10 combat-cycle study artwork
Run study

Ghost Seed and Grand Finale: an A10 combat-cycle study

A community win pairs Ethereal starters with a small Finale cycle and Poison. Learn the draw-count requirements, the role of Backflip and why combat thinning differs…

Run studySilentGrand Finale
Sources

Last updated 2026-11-02.

  • Game reference data: main branch

Related references

Entomancer: Shivs, Dazed and damage per hitWorked combat decision and failure casesGhost Seed and Grand Finale: an A10 combat-cycle studyRun studyThe SilentCharacter mechanics and starting kit
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Game artwork and game data © Mega Crit. Extracted reference data and images via Spire Codex.

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