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Survivor artwork
The SilentSkill

Survivor

Energy
1
Rarity
Basic
Pool
Silent
Target
Self

Base card

Gain 8 Block.
Discard 1 card.

Upgraded

Gain 11 Block.
Discard 1 card.
Main branchLast updated 2026-11-02
Survivor (Silent card)/images/cards/survivor.webpGain 8 Block. Discard 1 card.

Decisions and interactions

The SilentNeutralize applies Weak while attacking, and Survivor gives Block with a discard.Silent Sly and discardUntouchable can therefore become defense through Survivor, Prepared or Acrobatics; leaving it in hand does not create free Block automatically.Dark Orbs: choosing the moment and controlling the targetA direct attack that removes the small enemy first can leave the Orb available for the survivor.Jorbs’s one-HP Silent start: the 95-Block turnSurvivor is usable when drawn; a card left in the draw pile cannot cover this turn's deficit.Ghost Seed and Grand Finale: an A10 combat-cycle studyAfter setup, the author described a seven-card combat cycle: Neutralize, Survivor, Leg Sweep+, Bouncing Flask, Grand Finale, Snakebite and Backflip.

Recorded examples

Jorbs’s one-HP Silent start: the 95-Block turn artwork
Run study

Jorbs’s one-HP Silent start: the 95-Block turn

A historical Ascension 10 recording shows 6/6 HP behind 95 Block. Study the defensive position and distinguish a one-HP start from a one-Max-HP finish.

Run studySilentLow HP
Sources

Last updated 2026-11-02.

  • Game reference data: main branch

Related references

Jorbs’s one-HP Silent start: the 95-Block turnRun studyThe SilentCharacter mechanics and starting kit
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Game artwork and game data © Mega Crit. Extracted reference data and images via Spire Codex.

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