Decisions and interactions
The SilentNeutralize applies Weak while attacking, and Survivor gives Block with a discard.
Silent Sly and discardUntouchable can therefore become defense through Survivor, Prepared or Acrobatics; leaving it in hand does not create free Block automatically.
Dark Orbs: choosing the moment and controlling the targetA direct attack that removes the small enemy first can leave the Orb available for the survivor.
Jorbs’s one-HP Silent start: the 95-Block turnSurvivor is usable when drawn; a card left in the draw pile cannot cover this turn's deficit.
Ghost Seed and Grand Finale: an A10 combat-cycle studyAfter setup, the author described a seven-card combat cycle: Neutralize, Survivor, Leg Sweep+, Bouncing Flask, Grand Finale, Snakebite and Backflip.