Decisions and interactions
BloodlettingBurning Blood's healing between combats helps replenish losses; it cannot rescue a turn where the HP payment leaves you dead to the current enemy.
The IroncladBurning Blood heals after combat, so an aggressive turn that ends the fight can be cheaper than defending while an enemy continues to scale.
Ironclad Rupture and self-damageBurning Blood heals at the end of combat.