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Burning Blood artwork
The IroncladRelics

Burning Blood

Rarity
Starter Relic
Pool
Ironclad

Effect

At the end of combat, heal 6 HP.
Used inIronclad Rupture and self-damage ↗
Main branchLast updated 2026-11-02
Burning Blood (relic)/images/relics/burning_blood.webpAt the end of combat, heal 6 HP.

Decisions and interactions

BloodlettingBurning Blood's healing between combats helps replenish losses; it cannot rescue a turn where the HP payment leaves you dead to the current enemy.The IroncladBurning Blood heals after combat, so an aggressive turn that ends the fight can be cheaper than defending while an enemy continues to scale.Ironclad Rupture and self-damageBurning Blood heals at the end of combat.
Sources

Last updated 2026-11-02.

  • Game reference data: main branch

Related references

The IroncladCharacter mechanics and starting kitIronclad Rupture and self-damageStrategy using this card, relic or character

Strategies using this

All strategies ↗
Ironclad Rupture and self-damage artwork
ironclad

Ironclad Rupture and self-damage

Rupture turns HP lost during your turn into Strength. Use deliberate HP costs and persistent effects to supply that trigger, then convert the Strength into damage be…

Self-damageStrengthHP costs
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