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Red Skull artwork
The IroncladRelics

Red Skull

Rarity
Common Relic
Pool
Ironclad

Effect

While your HP is at or below 50%, you have 3 additional Strength.
Used inIronclad Strength and multi-hit ↗Ironclad Rupture and self-damage ↗
Main branchLast updated 2026-11-02
Red Skull (relic)/images/relics/red_skull.webpWhile your HP is at or below 50%, you have 3 additional Strength.

Decisions and interactions

Ironclad Strength and multi-hitRed Skull is conditional Strength, not an instruction to remain at dangerous health.Ironclad Rupture and self-damageRed Skull's conditional Strength is useful when active, without making low HP a goal in itself.

Recorded examples

Northernlion’s Vulnerable and Strength run artwork
Run study

Northernlion’s Vulnerable and Strength run

An Ascension 8 victory built around Vulnerable, Dominate and multihit attacks. Compare immediate Strength with Demon Form’s delayed return.

IroncladRecorded runStrength
Sources

Last updated 2026-11-02.

  • Game reference data: main branch

Related references

Northernlion’s Vulnerable and Strength runRun studyThe IroncladCharacter mechanics and starting kitIronclad Strength and multi-hitStrategy using this card, relic or characterIronclad Rupture and self-damageStrategy using this card, relic or character

Strategies using this

All strategies ↗
Ironclad Strength and multi-hit artwork
ironclad

Ironclad Strength and multi-hit

Use Strength to improve each hit of a multi-hit attack, with Vulnerable increasing the damage that reaches the target. Choose faster Strength for short fights and pe…

StrengthMulti-hitVulnerable
Ironclad Rupture and self-damage artwork
ironclad

Ironclad Rupture and self-damage

Rupture turns HP lost during your turn into Strength. Use deliberate HP costs and persistent effects to supply that trigger, then convert the Strength into damage be…

Self-damageStrengthHP costs
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Game artwork and game data © Mega Crit. Extracted reference data and images via Spire Codex.

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