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Grand Finale artwork
The SilentAttack

Grand Finale

Energy
0
Rarity
Rare
Pool
Silent
Target
All Enemies

Base card

Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.

Upgraded

Can only be played if there are no cards in your Draw Pile. Deal 75 damage to ALL enemies.
Main branchLast updated 2026-11-02
Grand Finale (Silent card)/images/cards/grand_finale.webpCan only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.

Decisions and interactions

Grand Finale: exact draw counts and the reshuffle trapGrand Finale needs an empty draw pile for a manual play.Silent Poison and AccelerantAn A10 community run paired Ghost Seed and Grand Finale with Bouncing Flask and Snakebite.Reshuffle timing: which cards can you draw again?For Grand Finale, the desired state is an empty draw pile while Finale remains accessible.Miniscule: win with five or fewer cardsGrand Finale also needs exact draw counts, not merely a small permanent total.Ghost Seed and Grand Finale: an A10 combat-cycle studyBSTCloud reported an Ascension 10 Silent win built around Ghost Seed and Grand Finale.

Recorded examples

Ghost Seed and Grand Finale: an A10 combat-cycle study artwork
Run study

Ghost Seed and Grand Finale: an A10 combat-cycle study

A community win pairs Ethereal starters with a small Finale cycle and Poison. Learn the draw-count requirements, the role of Backflip and why combat thinning differs…

Run studySilentGrand Finale
Sources

Last updated 2026-11-02.

  • Game reference data: main branch

Related references

Grand Finale: exact draw counts and the reshuffle trapWorked combat decision and failure casesGhost Seed and Grand Finale: an A10 combat-cycle studyRun studyThe SilentCharacter mechanics and starting kitEnergy, card draw and turns that do not workDraw order and Energy constraints
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Game artwork and game data © Mega Crit. Extracted reference data and images via Spire Codex.

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