Decisions and interactions
The IroncladOffering adds acceleration at an HP cost.
Ironclad Strength and multi-hitOffering accelerates a turn at an HP cost; count that loss alongside incoming damage before using it.
Ironclad Rupture and self-damageBloodletting pays HP for energy, while Offering pays HP for energy and draw.
Tablet of Truth: win with one Max HPBloodletting and Offering pay HP for resources.
