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Offering artwork
The IroncladSkill

Offering

Energy
0
Rarity
Rare
Pool
Ironclad
Target
Self

Base card

Lose 6 HP.
Gain 2 Energy.
Draw 3 cards.
Exhaust

Upgraded

Lose 6 HP.
Gain 2 Energy.
Draw 5 cards.
Exhaust

Timing and keywords

Exhaust
Removed until the end of combat.
Used inIronclad Strength and multi-hit ↗Ironclad Rupture and self-damage ↗
Main branchLast updated 2026-11-02
Offering (Ironclad card)/images/cards/offering.webpLose 6 HP. Gain 2 Energy. Draw 3 cards.

Decisions and interactions

The IroncladOffering adds acceleration at an HP cost.Ironclad Strength and multi-hitOffering accelerates a turn at an HP cost; count that loss alongside incoming damage before using it.Ironclad Rupture and self-damageBloodletting pays HP for energy, while Offering pays HP for energy and draw.Tablet of Truth: win with one Max HPBloodletting and Offering pay HP for resources.
Sources

Last updated 2026-11-02.

  • Game reference data: main branch

Related references

Tablet of Truth: win with one Max HPChallengeThe IroncladCharacter mechanics and starting kitIronclad Strength and multi-hitStrategy using this card, relic or characterIronclad Rupture and self-damageStrategy using this card, relic or characterEnergy, card draw and turns that do not workDraw order and Energy constraints

Strategies using this

All strategies ↗
Ironclad Strength and multi-hit artwork
ironclad

Ironclad Strength and multi-hit

Use Strength to improve each hit of a multi-hit attack, with Vulnerable increasing the damage that reaches the target. Choose faster Strength for short fights and pe…

StrengthMulti-hitVulnerable
Ironclad Rupture and self-damage artwork
ironclad

Ironclad Rupture and self-damage

Rupture turns HP lost during your turn into Strength. Use deliberate HP costs and persistent effects to supply that trigger, then convert the Strength into damage be…

Self-damageStrengthHP costs
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Game artwork and game data © Mega Crit. Extracted reference data and images via Spire Codex.

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