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Production artwork
Skill

Production

Energy
0
Rarity
Uncommon
Pool
Colorless
Target
Self

Base card

Gain 2 Energy.
Exhaust

Upgraded

Gain 3 Energy.
Exhaust

Timing and keywords

Exhaust
Removed until the end of combat.
Main branchLast updated 2026-11-02
Production (Colorless card)/images/cards/production.webpGain 2 Energy.

Decisions and interactions

HauntThat increase becomes worthwhile with frequent Soul plays, while more reliable Soul production or Energy can improve a deck that still struggles to assemble its turns.Focus PotionDark Orbs use it for their growth, while Plasma's Energy production is unaffected.The RegentAdditional immediate damage, defense and resource production can improve the opening before a named Stars or Forge engine exists.Energy, card draw and turns that do not workA Stars engine needs production, spending and a reason to spend—not just a large resource total.Alignment and Black HoleThe deck needs enough Star production and appropriate spending turns across the fight.Clone and Decisions, Decisions chainsAssume a starting hand contains two base Decisions, base Venerate, base Patter and base Production.
Sources

Last updated 2026-11-02.

  • Game reference data: main branch

Related references

Clone and Decisions, Decisions chainsUnusual build
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Game artwork and game data © Mega Crit. Extracted reference data and images via Spire Codex.

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