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Second Wind artwork
The IroncladSkill

Second Wind

Energy
1
Rarity
Uncommon
Pool
Ironclad
Target
Self

Base card

Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Upgraded

Exhaust all non-Attack cards in your Hand. Gain 7 Block for each card Exhausted.
Used inIronclad Exhaust engine ↗
Main branchLast updated 2026-11-02
Second Wind (Ironclad card)/images/cards/second_wind.webpExhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Decisions and interactions

Dark EmbraceA deck with Burning Pact, Second Wind and disposable cards can trigger it repeatedly.Ironclad Exhaust engineSecond Wind converts non-Attacks in hand into Block and can trigger several exhaust payoffs together.Second Wind and Feel No PainAfter base Feel No Pain is active, each card Exhausted by base Second Wind contributes Second Wind's 5 Block and Feel No Pain's 3 Block.
Feel No Pain

Three exhausted cards produce 24 Block

Unupgraded Feel No Pain is already active. Unupgraded Second Wind Exhausts exactly three other non-Attack cards. No Dexterity, Frail, Corruption or additional Block modifiers.

  1. 1Second WindSecond Wind3 × 5 = 15 BlockIts own effect counts three exhausted cards.
  2. 2Feel No PainFeel No Pain3 × 3 = 9 BlockEach of the three Exhaust events triggers the Power.
Combined BlockSecond Wind is being played, so it is not one of the three other cards removed from the hand.15 + 9 = 24
Count the non-Attack cards that will actually Exhaust, including any useful cards you would rather keep.
Sources

Last updated 2026-11-02.

  • Main-branch card effects and upgrades
  • Why Corruption can work without exhausting every defense

Related references

The IroncladCharacter mechanics and starting kitIronclad Exhaust engineStrategy using this card, relic or characterSecond Wind and Feel No PainInteraction and timing explainedKeywords and timing rulesExhaust timing and combat removal

Strategies using this

All strategies ↗
Ironclad Exhaust engine artwork
ironclad

Ironclad Exhaust engine

Burning Pact and Second Wind turn selected cards into draw or Block. Feel No Pain and Dark Embrace reward those exhausts, while the remaining attacks finish fights w…

ExhaustDrawBlock
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