Decisions and interactions
CorruptionFeel No Pain adds Block when cards Exhaust; Dark Embrace replaces exhausted cards with draws.
Bag of PreparationAn opening Feel No Pain matters when the rest of the hand can Exhaust cards.
Grave of the ForgottenA deck relying on Feel No Pain, Dark Embrace or Forgotten Soul receives value when cards leave combat.
The IroncladFeel No Pain adds Block when cards Exhaust; Dark Embrace adds draw.
Ironclad Exhaust engineFeel No Pain grants Block when a card is Exhausted, so the same action can improve both the hand and the defensive turn.
Keywords and timing rulesAn Exhaust payoff such as Feel No Pain rewards the combat event; removing a card between fights is a different action.
Three exhausted cards produce 24 Block
Unupgraded Feel No Pain is already active. Unupgraded Second Wind Exhausts exactly three other non-Attack cards. No Dexterity, Frail, Corruption or additional Block modifiers.
- 1Second Wind
3 × 5 = 15 BlockIts own effect counts three exhausted cards. - 2Feel No Pain
3 × 3 = 9 BlockEach of the three Exhaust events triggers the Power.
Combined BlockSecond Wind is being played, so it is not one of the three other cards removed from the hand.15 + 9 = 24
Sources
Last updated 2026-11-02.
