Skip to content
SPIRE HANDBOOKSLAY THE SPIRE 2
BuildsCharactersCardsRelicsPotionsChallengesRunsGuides
Search/
Home/Cards/Feel No Pain
Feel No Pain artwork
The IroncladPower

Feel No Pain

Energy
1
Rarity
Uncommon
Pool
Ironclad
Target
Self

Base card

Whenever a card is Exhausted, gain 3 Block.

Upgraded

Whenever a card is Exhausted, gain 4 Block.
Used inIronclad Exhaust engine ↗
Main branchLast updated 2026-11-02
Feel No Pain (Ironclad card)/images/cards/feel_no_pain.webpWhenever a card is Exhausted, gain 3 Block.

Decisions and interactions

CorruptionFeel No Pain adds Block when cards Exhaust; Dark Embrace replaces exhausted cards with draws.Bag of PreparationAn opening Feel No Pain matters when the rest of the hand can Exhaust cards.Grave of the ForgottenA deck relying on Feel No Pain, Dark Embrace or Forgotten Soul receives value when cards leave combat.The IroncladFeel No Pain adds Block when cards Exhaust; Dark Embrace adds draw.Ironclad Exhaust engineFeel No Pain grants Block when a card is Exhausted, so the same action can improve both the hand and the defensive turn.Keywords and timing rulesAn Exhaust payoff such as Feel No Pain rewards the combat event; removing a card between fights is a different action.
Feel No Pain

Three exhausted cards produce 24 Block

Unupgraded Feel No Pain is already active. Unupgraded Second Wind Exhausts exactly three other non-Attack cards. No Dexterity, Frail, Corruption or additional Block modifiers.

  1. 1Second WindSecond Wind3 × 5 = 15 BlockIts own effect counts three exhausted cards.
  2. 2Feel No PainFeel No Pain3 × 3 = 9 BlockEach of the three Exhaust events triggers the Power.
Combined BlockSecond Wind is being played, so it is not one of the three other cards removed from the hand.15 + 9 = 24
Count the non-Attack cards that will actually Exhaust, including any useful cards you would rather keep.
Sources

Last updated 2026-11-02.

  • Main-branch card effects and upgrades
  • Why Corruption can work without exhausting every defense

Related references

The IroncladCharacter mechanics and starting kitIronclad Exhaust engineStrategy using this card, relic or characterSecond Wind and Feel No PainInteraction and timing explainedGrave of the ForgottenConnected event rewardKeywords and timing rulesExhaust timing and combat removal

Strategies using this

All strategies ↗
Ironclad Exhaust engine artwork
ironclad

Ironclad Exhaust engine

Burning Pact and Second Wind turn selected cards into draw or Block. Feel No Pain and Dark Embrace reward those exhausts, while the remaining attacks finish fights w…

ExhaustDrawBlock
SPIRE HANDBOOK

An independent Slay the Spire 2 strategy reference.

Game artwork and game data © Mega Crit. Extracted reference data and images via Spire Codex.

Build comparisonCombat decisionsUnusual buildsChallenge routesRecorded runsEnemiesEvents & AncientsGameplay guidesAchievements & badgesVersion changesOfficial game ↗