Decisions and interactions
BloodlettingIf it enables Uppercut and a defensive card, the three HP paid can prevent a larger incoming loss while advancing the fight.
RuptureAn early reward can therefore favor Uppercut over Rupture even when Bloodletting is already present.
Ironclad Strength and multi-hitUppercut offers another way to combine an attack with enemy debuffs.
Artifact: debuff applications and the order that removes themUppercut deals damage, applies Weak, then applies Vulnerable.
Uppercut against one Artifact charge
Enemy has exactly one Artifact and no other effect preventing debuffs. Base Uppercut resolves its printed effects normally.
- 1Uppercut attacks
Damage resolvesArtifact protects against debuff applications; it does not cancel this attack’s damage. - 2Weak attempts to applyArtifact: 1 → 0The first debuff consumes the charge. Weak itself is blocked.
- 3Vulnerable attempts to apply1 Vulnerable landsNo Artifact remains to stop the next application.

