Synergies
Connected card and relic interactions, worked examples and sequencing limits.
10 entries

Accelerant and small Poison stacks
Accelerant adds Poison triggers. A small recurring application can be consumed by those extra triggers instead of growing into a large stack.

Accuracy and Blade Dance
Accuracy increases each Shiv’s damage; Blade Dance supplies several Shivs from one card. The generator and the damage payoff serve different roles.

Acrobatics and Sly discards
Acrobatics draws cards and discards one during the turn. A Sly card selected for that discard plays for free.

Alignment and Black Hole
Alignment converts Stars into Energy. With Black Hole active, gaining and spending Stars also contributes damage to all enemies.

Burning Pact and Dark Embrace
Burning Pact draws cards directly and Exhausts one card. Active Dark Embrace supplies another draw from that Exhaust event.

Darkness and Dualcast
Darkness Channels Dark and triggers Dark passive growth. Dualcast Evokes the rightmost Orb twice, so Orb order decides whether it reaches the stored damage.

Focus and Frost Orbs
Defragment increases Focus. Coolheaded supplies a Frost Orb and draw, connecting a defensive Orb to the scaling effect.

Forge and Sword Sage
Forge grows Sovereign Blade. Sword Sage adds Replay to the Blade, multiplying a later play only after the Blade is ready and affordable.

Haunt, Souls and Soul Storm
Playing Soul triggers Haunt, while the Soul’s Exhaust also contributes to Soul Storm’s later damage.

Second Wind and Feel No Pain
Second Wind supplies Block for the non-Attacks it Exhausts. Feel No Pain adds a separate Block trigger for each Exhausted card.
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