Synergies

Connected card and relic interactions, worked examples and sequencing limits.

10 entries

Accelerant and small Poison stacks artwork
Interaction

Accelerant and small Poison stacks

Accelerant adds Poison triggers. A small recurring application can be consumed by those extra triggers instead of growing into a large stack.

PoisonScalingTiming
Accuracy and Blade Dance artwork
Interaction

Accuracy and Blade Dance

Accuracy increases each Shiv’s damage; Blade Dance supplies several Shivs from one card. The generator and the damage payoff serve different roles.

ShivsDamageSequencing
Acrobatics and Sly discards artwork
Interaction

Acrobatics and Sly discards

Acrobatics draws cards and discards one during the turn. A Sly card selected for that discard plays for free.

SlyDiscardEnergy
Alignment and Black Hole artwork
Interaction

Alignment and Black Hole

Alignment converts Stars into Energy. With Black Hole active, gaining and spending Stars also contributes damage to all enemies.

StarsEnergyArea damage
Burning Pact and Dark Embrace artwork
Interaction

Burning Pact and Dark Embrace

Burning Pact draws cards directly and Exhausts one card. Active Dark Embrace supplies another draw from that Exhaust event.

ExhaustDrawSequencing
Darkness and Dualcast artwork
Interaction

Darkness and Dualcast

Darkness Channels Dark and triggers Dark passive growth. Dualcast Evokes the rightmost Orb twice, so Orb order decides whether it reaches the stored damage.

OrbsDarkSequencing
Focus and Frost Orbs artwork
Interaction

Focus and Frost Orbs

Defragment increases Focus. Coolheaded supplies a Frost Orb and draw, connecting a defensive Orb to the scaling effect.

OrbsFocusBlock
Forge and Sword Sage artwork
Interaction

Forge and Sword Sage

Forge grows Sovereign Blade. Sword Sage adds Replay to the Blade, multiplying a later play only after the Blade is ready and affordable.

ForgeReplayScaling
Haunt, Souls and Soul Storm artwork
Interaction

Haunt, Souls and Soul Storm

Playing Soul triggers Haunt, while the Soul’s Exhaust also contributes to Soul Storm’s later damage.

SoulsExhaustDraw
Second Wind and Feel No Pain artwork
Interaction

Second Wind and Feel No Pain

Second Wind supplies Block for the non-Attacks it Exhausts. Feel No Pain adds a separate Block trigger for each Exhausted card.

ExhaustBlock