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Acrobatics artwork
The SilentSkill

Acrobatics

Energy
1
Rarity
Uncommon
Pool
Silent
Target
Self

Base card

Draw 3 cards.
Discard 1 card.

Upgraded

Draw 4 cards.
Discard 1 card.
Used inSilent Sly and discard ↗Silent Shivs and attack payoffs ↗Silent Poison and Accelerant ↗
Main branchLast updated 2026-11-02
Acrobatics (Silent card)/images/cards/acrobatics.webpDraw 3 cards. Discard 1 card.

Decisions and interactions

Grand Finale: exact draw counts and the reshuffle trapBase Acrobatics costs the same one Energy but requests three cards.Entomancer: Shivs, Dazed and damage per hitIf you attack and then use Acrobatics, your fresh draw can already find the Status cards you just created.Phantom BladesWatch retained cards before playing Acrobatics or creating another batch.FiddleBattle Trance, Acrobatics and Unceasing Top cannot provide their usual access through that restriction.The SilentAcrobatics and Prepared combine hand movement with discard; Dagger Throw adds damage while replacing a card.Silent Sly and discardUntouchable can therefore become defense through Survivor, Prepared or Acrobatics; leaving it in hand does not create free Block automatically.
Untouchable

A discard outlet can make the same defense cheaper

Base Untouchable is already in hand. No other effects, hand limit or draw restrictions; Acrobatics can discard it.

  1. Play Untouchable normallyUntouchable2 Energy → 6 BlockPay the ordinary printed Energy cost.
  2. Acrobatics, then discard itAcrobatics1 Energy → 6 BlockAcrobatics draws three, then its chosen Sly discard plays for free.
Additional effect of the outletThe selected discard happens during the turn.Draw 3
The normal end-of-turn discard does not activate Sly. This example assumes the defensive card is available for the deliberate discard.
Sources

Last updated 2026-11-02.

  • Main-branch card rules

Related references

Grand Finale: exact draw counts and the reshuffle trapWorked combat decision and failure casesEntomancer: Shivs, Dazed and damage per hitWorked combat decision and failure casesThe SilentCharacter mechanics and starting kitSilent Sly and discardStrategy using this card, relic or characterSilent Shivs and attack payoffsStrategy using this card, relic or characterSilent Poison and AccelerantStrategy using this card, relic or characterAcrobatics and Sly discardsInteraction and timing explainedEnergy, card draw and turns that do not workDraw order and Energy constraints

Strategies using this

All strategies ↗
Silent Sly and discard artwork
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Silent Sly and discard

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Silent Shivs and attack payoffs artwork
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Silent Shivs and attack payoffs

Generate Shivs for repeated attacks, then improve their damage or use them to trigger relics. Account for Blade Dance exhausting, setup order, and the defensive cost…

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Silent Poison and Accelerant artwork
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Silent Poison and Accelerant

Build enough Poison application to justify Accelerant, then use draw, discard and defense to keep applying it. Accelerant spends the existing stack faster; it does n…

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