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Void artwork
Status

Void

Energy
—
Rarity
Status
Pool
Status
Target
None

Base card

Whenever you draw this card, lose 1 Energy.
EtherealUnplayable

Timing and keywords

Ethereal
If this card is in your Hand at the end of this turn, it is Exhausted.
Unplayable
Unplayable cards cannot be played.
Main branchLast updated 2026-11-02
Void (Status card)/images/cards/void.webpWhenever you draw this card, lose 1 Energy.

Decisions and interactions

All for One loops: the cards, Energy and hand space requiredEach TURBO creates another Void in the discard pile.All for OneTURBO can help pay for All for One, but its added Void creates a later draw and Energy problem.TURBOTURBO gains two energy now, or three after upgrading, and puts a Void into discard.Unceasing TopAn unplayable Void from TURBO can obstruct the hand-emptying plan after it is drawn.Defect Claw and zero-cost recursionTURBO supplies energy immediately and adds a Void to discard, which creates a later cost.Defect Status cards: generation, payoffs and cleanupTURBO grants energy and puts Void there.
TURBO

TURBO gives Energy now; Void can cost Energy later

Base cards, ordinary draw/discard piles, no effects that remove or replace the added Void.

  1. 1Play TURBOTURBOGain 2 EnergyTURBO costs zero Energy.
  2. 2Create VoidVoidInto discardIt does not immediately enter the current draw pile.
  3. 3Later, draw VoidVoidLose 1 EnergyThe loss is attached to drawing Void.
The two effects happen atDifferent times
A short fight may end before Void is drawn. A longer fight can bring that cost into a later hand.
Sources

Last updated 2026-11-02.

  • Main-branch card rules

Related references

All for One loops: the cards, Energy and hand space requiredWorked combat decision and failure casesTURBOCreates this cardEnergy, card draw and turns that do not workDraw order and Energy constraints
SPIRE HANDBOOK

An independent Slay the Spire 2 strategy reference.

Game artwork and game data © Mega Crit. Extracted reference data and images via Spire Codex.

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