Cards
Card effects, Energy and Star costs, upgrades, availability and connected strategies.
577 entries

Abrasive
Gain 1 Dexterity. Gain 4 Thorns.
3 Energy
Accelerant
Poison is triggered 1 additional time.
1 Energy
Accuracy
Shivs deal 4 additional damage.
1 Energy
Acrobatics
Draw 3 cards. Discard 1 card.
1 Energy
Adaptive Strike
Deal 18 damage. Add a 0 Energy copy of this card into your Discard Pile.
2 Energy
Adrenaline
Gain 1 Energy. Draw 2 cards.
0 Energy
Afterimage
Whenever you play a card, gain 1 Block.
1 Energy
Afterlife
Summon 6.
1 Energy
Aggression
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
1 Energy
Alchemize
Procure a random potion.
1 Energy
Alignment
Gain 2 Energy.
0 Energy / 3 Stars
All for One
Deal 10 damage. Put ALL 0 Energy cards from your Discard Pile into your Hand.
2 Energy
Anger
Deal 6 damage. Add a copy of this card into your Discard Pile.
0 Energy
Anointed
Put every Rare card from your Draw Pile into your Hand.
1 Energy
Anticipate
Gain 2 Dexterity this turn.
0 Energy
Apotheosis
Upgrade ALL your cards.
2 Energy
Apparition
Gain 1 Intangible.
1 Energy
Armaments
Gain 5 Block. Upgrade a card in your Hand.
1 Energy
Arsenal
Whenever you create a card, gain 1 Strength.
1 Energy
Ascender's Bane
If this card is in your Hand at the end of this turn, it is Exhausted. Unplayable cards cannot be played. Cannot be…
No Energy cost listed
Ashen Strike
Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile.
1 Energy
Assassinate
Deal 10 damage. Apply 1 Vulnerable.
0 Energy
Astral Pulse
Deal 6 damage to ALL enemies twice.
0 Energy / 3 Stars
Automation
Every 10 cards you draw, gain 1 Energy.
1 Energy
Backflip
Gain 5 Block. Draw 2 cards.
1 Energy
Backstab
Deal 11 damage.
0 Energy
Bad Luck
At the end of your turn, if this is in your Hand, lose 13 HP.
No Energy cost listed
Ball Lightning
Deal 7 damage. Channel 1 Lightning.
1 Energy
Banshee's Cry
Deal 33 damage to ALL enemies. Costs 2 Energy less for each Ethereal card played this combat.
9 Energy
Barrage
Deal 5 damage for each Channeled Orb.
1 Energy
Barricade
Block is not removed at the start of your turn.
3 Energy
Bash
Deal 8 damage. Apply 2 Vulnerable.
2 Energy
Battle Trance
Draw 3 cards. You cannot draw additional cards this turn.
0 EnergyBeacon of Hope
Whenever you gain Block on your turn, other players gain half that much Block.
1 Energy
Beam Cell
Deal 3 damage. Apply 1 Vulnerable.
0 Energy
Beat Down
Play 3 random Attacks from your Discard Pile.
3 Energy
Beat into Shape
Deal 5 damage. Forge X. Forges an additional 5 for every other time you've hit the enemy this turn.
1 Energy
Beckon
At the end of your turn, if this is in your Hand, lose 6 HP.
1 Energy
BEGONE!
Choose a card in your Hand to Transform into Minion Strike.
1 Energy
Believe in You
Another player gains 2 Energy.
0 Energy
Biased Cognition
Gain 4 Focus. At the start of your turn, lose 1 Focus.
1 Energy
Big Bang
Draw 1 card. Gain 1 Energy. Gain 1 Stars. Forge 5.
0 Energy
Black Hole
Whenever you spend or gain 1 Stars, deal 3 damage to ALL enemies.
1 Energy
Blade Dance
Add 3 Shivs into your Hand.
1 Energy
Blade of Ink
Add 2 Inky Shivs into your Hand.
1 Energy
Blight Strike
Deal 8 damage. Apply Doom equal to damage dealt.
1 Energy
Blood Wall
Lose 2 HP. Gain 16 Block.
2 Energy
Bloodletting
Lose 3 HP. Gain 2 Energy.
0 Energy
Bludgeon
Deal 32 damage.
3 Energy
Blur
Gain 5 Block. Block is not removed at the start of your next turn.
1 Energy
Body Slam
Deal damage equal to your Block.
1 Energy
Bodyguard
Summon 5.
1 Energy
Bolas
Deal 3 damage. At the start of your next turn, return this to your Hand.
0 Energy
Bombardment
Deal 18 damage. At the start of your turn, if this is in your Exhaust Pile, play it.
3 Energy
Bone Shards
If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block. Osty dies.
1 Energy
Boost Away
Gain 6 Block. Add a Dazed into your Discard Pile.
0 Energy
Boot Sequence
Gain 10 Block.
0 Energy
Borrowed Time
Gain 4 Energy. Cards cost an additional 1 Energy this turn.
1 Energy
Bouncing Flask
Apply 3 Poison to a random enemy 3 times.
2 Energy
Brand
Lose 1 HP. Exhaust 1 card. Gain 1 Strength.
0 Energy
Break
Deal 20 damage. Apply 5 Vulnerable.
1 Energy
Breakthrough
Lose 1 HP. Deal 9 damage to ALL enemies.
1 Energy
Brightest Flame
Gain 2 Energy. Draw 2 cards. Lose 1 Max HP.
0 Energy
Bubble Bubble
If the enemy has Poison, apply 9 Poison.
1 Energy
Buffer
Prevent the next time you would lose HP.
2 Energy
Bulk Up
Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity.
2 Energy
Bullet Time
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
3 Energy
Bully
Deal 4 damage. Deals 2 additional damage for each Vulnerable on the enemy.
0 Energy
Bulwark
Gain 12 Block. Forge 10.
2 Energy
Bundle of Joy
Add 3 random Colorless cards into your Hand.
1 Energy
Burn
At the end of your turn, if this is in your Hand, take 2 damage.
No Energy cost listed
Burning Pact
Exhaust 1 card. Draw 2 cards.
1 Energy
Burst
This turn, your next Skill is played an extra time.
1 Energy
Bury
Deal 52 damage.
4 Energy
Byrd Swoop
Deal 14 damage.
0 Energy
Byrdonis Egg
Can be hatched at a Rest Site.
No Energy cost listed
Calamity
Whenever you play an Attack, add a random Attack into your Hand.
3 Energy
Calcify
Osty's attacks deal 4 additional damage.
1 Energy
Calculated Gamble
Discard your Hand, then draw that many cards.
0 Energy
Call of the Void
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
1 Energy
Caltrops
Whenever you are attacked, deal 3 damage back.
1 Energy
Capacitor
Gain 2 Orb Slots.
1 Energy
Capture Spirit
Enemy loses 3 HP. Add 3 Souls into your Draw Pile.
1 Energy
Cascade
Play the top X cards of your Draw Pile.
X Energy
Catastrophe
Play 2 random cards from your Draw Pile.
2 Energy
Celestial Might
Deal 6 damage 3 times.
2 Energy
Chaos
Channel 1 random Orb.
1 Energy
Charge Battery
Gain 7 Block. Next turn, gain 1 Energy.
1 Energy
CHARGE!!
Choose 2 cards in your Draw Pile to Transform into Minion Dive Bombs.
1 Energy
Child of the Stars
Whenever you spend 1 Stars, gain 2 Block for each 1 Stars spent.
1 Energy
Chill
Channel 1 Frost for each enemy.
0 Energy
Cinder
Deal 18 damage. Exhaust 1 card at random.
2 Energy
Clash
Can only be played if every card in your Hand is an Attack. Deal 14 damage.
0 Energy
Claw
Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat.
0 Energy
Cleanse
Summon 3. Exhaust 1 card from your Draw Pile.
1 Energy
Cloak and Dagger
Gain 6 Block. Add 1 Shiv into your Hand.
1 Energy
Cloak of Stars
Gain 7 Block.
0 Energy / 1 Stars
Clumsy
If this card is in your Hand at the end of this turn, it is Exhausted. Unplayable cards cannot be played.
No Energy cost listed
Cold Snap
Deal 6 damage. Channel 1 Frost.
1 Energy
Collision Course
Deal 11 damage. Add a Debris into your Hand.
0 Energy
Colossus
Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn.
1 Energy
Comet
Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable.
0 Energy / 5 Stars
Compact
Gain 6 Block. Transform all Status cards in your Hand into Fuel.
1 Energy
Compile Driver
Deal 7 damage. Draw 1 card for each unique Orb you have.
1 Energy
Conflagration
Deal 2 damage to ALL enemies 4 times.
1 Energy
Conqueror
Forge 3. Sovereign Blade deals double damage to the enemy this turn.
1 Energy
Consuming Shadow
Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.
2 Energy
Convergence
Next turn, gain 1 Energy and 1 Stars. Retain your Hand this turn.
1 Energy
Coolant
At the start of your turn, gain 2 Block for each unique Orb you have.
1 Energy
Coolheaded
Channel 1 Frost. Draw 1 card.
1 Energy
Coordinate
Give another player 5 Strength this turn.
1 Energy
Corrosive Wave
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
1 Energy
Corruption
Skills cost 0 1 Energy. Whenever you play a Skill, Exhaust it.
3 Energy
Cosmic Indifference
Gain 6 Block. Put a card from your Discard Pile on top of your Draw Pile.
1 Energy
Countdown
At the start of your turn, apply 6 Doom to a random enemy.
1 Energy
Crash Landing
Deal 21 damage to ALL enemies. Fill your Hand with Debris.
1 Energy
Creative AI
At the start of your turn, add a random Power into your Hand.
3 Energy
Crescent Spear
Deal 8 damage. Deals 2 additional damage for ALL your cards that have a 1 Stars cost.
1 Energy / 1 Stars
Crimson Mantle
At the start of your turn, lose 1 HP and gain 8 Block.
1 Energy
Cruelty
Vulnerable enemies take an additional 25% damage.
1 Energy
Crush Under
Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
1 Energy
Curse of the Bell
Unplayable cards cannot be played. Cannot be removed or transformed from your Deck.
No Energy cost listed
Dagger Spray
Deal 4 damage to ALL enemies twice.
1 Energy
Dagger Throw
Deal 9 damage. Draw 1 card. Discard 1 card.
1 Energy
Danse Macabre
Whenever you play a card that costs 2 Energy or more, gain 4 Block.
1 Energy
Dark Embrace
Whenever a card is Exhausted, draw 1 card.
2 Energy
Dark Shackles
Enemy loses 9 Strength this turn.
0 Energy
Darkness
Channel 1 Dark. Trigger the passive ability of all Dark Orbs.
1 Energy
Dash
Gain 10 Block. Deal 10 damage.
2 Energy
Dazed
If this card is in your Hand at the end of this turn, it is Exhausted. Unplayable cards cannot be played.
No Energy cost listed
Deadly Poison
Apply 5 Poison.
1 Energy
Death March
Deal 8 damage. Deals 4 additional damage for each card drawn during your turn.
1 Energy
Death's Door
Gain 6 Block. If you applied Doom this turn, gain Block 2 additional times.
1 Energy
Deathbringer
Apply 21 Doom and 1 Weak to ALL enemies.
2 Energy
Debilitate
Deal 10 damage. Vulnerable and Weak are twice as effective against the enemy for the next 2 turns.
1 Energy
Debris
Removed until the end of combat.
1 Energy
Debt
At the end of your turn, if this is in your Hand, lose 10 Gold.
No Energy cost listed
Decay
At the end of your turn, if this is in your Hand, take 2 damage.
No Energy cost listed
Decisions, Decisions
Draw 3 cards. Choose a Skill in your Hand and play it 3 times.
0 Energy / 6 Stars
Defend
Gain 5 Block.
1 Energy
Defend
Gain 5 Block.
1 Energy
Defend
Gain 5 Block.
1 Energy
Defend
Gain 5 Block.
1 Energy
Defend
Gain 5 Block.
1 Energy
Defile
Deal 13 damage.
1 Energy
Deflect
Gain 4 Block.
0 Energy
Defragment
Gain 1 Focus.
1 Energy
Defy
Gain 6 Block. Apply 1 Weak.
1 Energy
Delay
Gain 11 Block. Next turn, gain 1 Energy.
2 Energy
Demesne
At the start of your turn, gain 1 Energy and draw 1 additional card.
3 Energy
Demon Form
At the start of your turn, gain 2 Strength.
3 Energy
Demonic Shield
Lose 1 HP. Give another player Block equal to your Block.
0 Energy
Devastate
Deal 30 damage.
1 Energy / 4 Stars
Devour Life
Whenever you play a Soul, Summon 1.
1 Energy
Dirge
Summon 3 X times. Add X Souls into your Draw Pile.
X Energy
Discovery
Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
1 Energy
Disintegration
At the end of your turn, take 6 damage.
No Energy cost listed
Dismantle
Deal 8 damage. If the enemy is Vulnerable, hits twice.
1 Energy
Distraction
Add a random Skill into your Hand. It's free to play this turn.
1 Energy
Dodge and Roll
Gain 4 Block. Next turn, gain 4 Block.
1 Energy
Dominate
Apply 1 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy.
1 Energy
Double Energy
Double your Energy.
1 Energy
Doubt
At the end of your turn, if this is in your Hand, gain 1 Weak.
No Energy cost listed
Drain Power
Deal 10 damage. Upgrade 2 random cards in your Discard Pile.
1 Energy
Dramatic Entrance
Deal 11 damage to ALL enemies.
0 Energy
Dredge
Put 3 cards from your Discard Pile into your Hand.
1 Energy
Drum of Battle
Draw 2 cards. When this card is Exhausted, gain 2 Energy.
1 Energy
Dual Wield
Choose an Attack or Power card. Add a copy of that card into your Hand.
1 Energy
Dualcast
Evoke your rightmost Orb twice.
1 Energy
Dying Star
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
1 Energy / 3 Stars
Echo Form
The first card you play each turn is played an extra time.
3 Energy
Echoing Slash
Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed.
1 Energy
Eidolon
Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible.
2 Energy
End of Days
Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP.
3 Energy
Energy Surge
ALL players gain 2 Energy.
1 Energy
Enfeebling Touch
Enemy loses 8 Strength this turn.
1 Energy
Enlightenment
Reduce the cost of ALL cards in your Hand to 1 this turn.
0 Energy
Enthralled
If this is in your Hand, it must be played before other cards.
2 Energy
Entrench
Double your Block.
2 Energy
Entropy
At the start of your turn, Transform 1 card in your Hand.
1 Energy
Envenom
Whenever an Attack deals unblocked damage, apply 1 Poison.
2 Energy
Equilibrium
Gain 13 Block. Retain your Hand this turn.
2 Energy
Eradicate
Deal 11 damage X times.
X Energy
Escape Plan
Draw 1 card. If you draw a Skill, gain 3 Block.
0 Energy
Eternal Armor
Gain 9 Plating.
3 Energy
Evil Eye
Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.
1 Energy
Expect a Fight
Gain 1 Energy for each Attack in your Hand. You cannot gain additional 1 Energy this turn.
2 Energy
Expertise
Draw cards until you have 6 in your Hand.
1 Energy
Expose
Remove all Artifact and Block from the enemy. Apply 2 Vulnerable.
0 Energy
Exterminate
Deal 3 damage to ALL enemies 4 times.
1 Energy
Falling Star
Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable.
0 Energy / 2 Stars
Fan of Knives
Shivs now hit ALL enemies. Add 4 Shivs into your Hand.
2 Energy
Fasten
Gain an additional 4 Block from Defend cards.
1 Energy
Fear
Deal 7 damage. Apply 1 Vulnerable.
1 Energy
Feed
Deal 10 damage. If Fatal, raise your Max HP by 3.
1 Energy
Feeding Frenzy
Gain 5 Strength this turn.
0 Energy
Feel No Pain
Whenever a card is Exhausted, gain 3 Block.
1 Energy
Feral
The first time you play a 0 Energy Attack each turn, return it to your Hand.
2 Energy
Fetch
Osty deals 3 damage. If this is the first time this card has been played this turn, draw 1 card.
0 Energy
Fiend Fire
Exhaust your Hand. Deal 7 damage for each card Exhausted.
2 Energy
Fight Me!
Deal 5 damage twice. Gain 3 Strength. The enemy gains 1 Strength.
2 Energy
Fight Through
Gain 13 Block. Add 2 Wounds into your Discard Pile.
1 Energy
Finesse
Gain 4 Block. Draw 1 card.
0 Energy
Finisher
Deal 6 damage for each Attack already played this turn.
1 Energy
Fisticuffs
Deal 7 damage. Gain Block equal to damage dealt.
1 Energy
Flak Cannon
Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.
2 Energy
Flame Barrier
Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back.
2 Energy
Flanking
The enemy takes double attack damage from other players this turn.
2 Energy
Flash of Steel
Deal 5 damage. Draw 1 card.
0 Energy
Flatten
Osty deals 12 damage. This card costs 0 1 Energy if Osty has attacked this turn.
2 Energy
Flechettes
Deal 5 damage for each Skill in your Hand.
1 Energy
Flick-Flack
Deal 6 damage to ALL enemies.
1 Energy
Focused Strike
Deal 9 damage. Gain 1 Focus this turn.
1 Energy
Folly
Start each combat with this card in your Hand. If this card is in your Hand at the end of this turn, it is Exhauste…
No Energy cost listed
Footwork
Gain 2 Dexterity.
1 Energy
Forbidden Grimoire
At the end of combat, you may remove a card from your Deck.
2 Energy
Foregone Conclusion
Next turn, put 2 cards from your Draw Pile into your Hand.
1 Energy
Forgotten Ritual
If you Exhausted a card this turn, gain 3 Energy.
1 Energy
Frantic Escape
Get farther away. Increase Sandpit by 1. Increase the cost of this card by 1.
1 Energy
Friendship
Lose 2 Strength. Gain 1 Energy at the start of each turn.
1 Energy
FTL
Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card.
0 Energy
Fuel
Gain 1 Energy. Draw 1 card.
0 Energy
Furnace
At the start of your turn, Forge 5.
1 Energy
Fusion
Channel 1 Plasma.
1 Energy
Gamma Blast
Deal 13 damage. Apply 2 Weak. Apply 2 Vulnerable.
0 Energy / 3 Stars
Gang Up
Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn.
1 Energy
Gather Light
Gain 8 Block. Gain 1 Stars.
1 Energy
Genesis
At the start of your turn, gain 2 Stars.
2 Energy
Genetic Algorithm
Gain 1 Block. Permanently increase this card's Block by 3.
1 Energy
Giant Rock
Deal 16 damage.
1 Energy
Glacier
Gain 6 Block. Channel 2 Frost.
2 Energy
Glasswork
Gain 5 Block. Channel 1 Glass.
1 Energy
Glimmer
Draw 3 cards. Put 1 card from your Hand on top of your Draw Pile.
1 Energy
Glimpse Beyond
ALL players add 3 Souls into their Draw Pile.
1 Energy
Glitterstream
Gain 11 Block. Next turn, gain 5 Block.
2 Energy
Glow
Gain 1 Stars. Draw 1 card. Next turn, draw 1 card.
1 Energy
Go for the Eyes
Deal 3 damage. If the enemy intends to attack, apply 1 Weak.
0 Energy
Gold Axe
Deal damage equal to the number of cards played this combat.
1 Energy
Grand Finale
Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
0 Energy
Grave Warden
Gain 8 Block. Add a Soul into your Draw Pile.
1 Energy
Graveblast
Deal 4 damage. Put a card from your Discard Pile into your Hand.
1 Energy
Greed
Unplayable cards cannot be played. Cannot be removed or transformed from your Deck.
No Energy cost listed
GUARDS!!!
Transform any number of cards in your Hand into Minion Sacrifice.
2 Energy
Guiding Star
Deal 12 damage. Draw 2 cards.
1 Energy / 2 Stars
Guilty
Removed from your Deck after 5 combats.
No Energy cost listed
Gunk Up
Deal 4 damage 3 times. Add a Slimed into your Discard Pile.
1 Energy
Hailstorm
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
1 Energy
Hammer Time
Whenever you Forge, all allies Forge as well.
2 Energy
Hand of Greed
Deal 20 damage. If Fatal, gain 20 Gold.
2 Energy
Hand Trick
Gain 7 Block. Add Sly to a Skill in your Hand this turn.
1 Energy
Hang
Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.
1 Energy
Haunt
Whenever you play a Soul, a random enemy loses 6 HP.
1 Energy
Havoc
Play the top card of your Draw Pile and Exhaust it.
1 Energy
Haze
Apply 4 Poison to ALL enemies.
3 Energy
Headbutt
Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.
1 Energy
Heavenly Drill
Deal 8 damage X times. Double X if it's 4 or more.
X Energy
Hegemony
Deal 15 damage. Next turn, gain 2 Energy.
2 Energy
Heirloom Hammer
Deal 20 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
2 Energy
Helix Drill
Deal 3 damage for each 1 Energy previously spent this turn.
0 Energy
Hello World
At the start of your turn, add a random Common card into your Hand.
1 Energy
Hellraiser
Whenever you draw a card containing “Strike”, it is played against a random enemy.
2 Energy
Hemokinesis
Lose 2 HP. Deal 15 damage.
1 Energy
Hidden Cache
Gain 1 Stars. Next turn, gain 3 Stars.
1 Energy
Hidden Daggers
Discard 2 cards. Add 2 Shivs into your Hand.
0 Energy
Hidden Gem
A random card without Replay in your Draw Pile gains Replay 2.
1 Energy
High Five
Osty deals 11 damage and applies 2 Vulnerable to ALL enemies.
2 Energy
Hologram
Gain 3 Block. Put a card from your Discard Pile into your Hand.
1 Energy
Hotfix
Gain 2 Focus this turn.
0 Energy
Howl from Beyond
Deal 16 damage to ALL enemies. At the end of your turn, if this is in your Exhaust Pile, play it.
3 Energy
Huddle Up
ALL players draw 2 cards.
1 Energy
Hyperbeam
Deal 28 damage to ALL enemies. Lose 3 Focus.
2 Energy
I Am Invincible
Gain 10 Block. At the end of your turn, if this is on top of your Draw Pile, play it.
1 Energy
Ice Lance
Deal 19 damage. Channel 3 Frost.
3 Energy
Ignition
Another player Channels Plasma.
1 Energy
Impatience
If you have no Attacks in your Hand, draw 2 cards.
0 Energy
Impervious
Gain 30 Block.
2 Energy
Infection
At the end of your turn, if this is in your Hand, take 3 damage.
No Energy cost listed
Infernal Blade
Add a random Attack into your Hand. It's free to play this turn.
1 Energy
Inferno
At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
1 Energy
Infinite Blades
At the start of your turn, add 1 Shiv into your Hand.
1 Energy
Inflame
Gain 2 Strength.
1 Energy
Injury
Unplayable cards cannot be played.
No Energy cost listed
Intercept
Gain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you.
1 Energy
Invoke
Next turn, Summon 2 and gain 2 Energy.
1 Energy
Iron Wave
Gain 5 Block. Deal 5 damage.
1 Energy
Iteration
The first time you draw a Status each turn, draw 2 cards.
1 Energy
Jack of All Trades
Add 1 random Colorless card into your Hand.
0 Energy
Jackpot
Deal 25 damage. Add 3 random 0 Energy cards into your Hand.
3 Energy
Juggernaut
Whenever you gain Block, deal 6 damage to a random enemy.
2 Energy
Juggling
Add a copy of the third Attack you play each turn into your Hand.
1 Energy
Kingly Kick
Deal 27 damage. Whenever you draw this card, reduce its cost by 1.
4 Energy
Kingly Punch
Deal 8 damage. Whenever you draw this card, increase its damage by 4 this combat.
1 Energy
Knife Trap
Play every Shiv in your Exhaust Pile on the enemy.
2 Energy
Knockdown
Deal 10 damage. The enemy takes double damage from other players this turn.
3 Energy
Knockout Blow
Deal 30 damage. If this kills an enemy, gain 5 Stars.
3 Energy
Know Thy Place
Apply 1 Weak. Apply 1 Vulnerable.
0 Energy
Lantern Key
Unlocks a special event in the next Act.
No Energy cost listed
Largesse
Another player adds 1 random Colorless card to their Hand.
0 Energy
Leading Strike
Deal 3 damage. Add 2 Shivs into your Hand.
1 Energy
Leap
Gain 9 Block.
1 Energy
Leg Sweep
Apply 2 Weak. Gain 11 Block.
2 Energy
Legion of Bone
ALL players Summon 6.
2 Energy
Lethality
The first Attack each turn deals 50% additional damage.
1 Energy
Lift
Give another player 11 Block.
1 Energy
Lightning Rod
Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning.
1 Energy
Loop
At the start of your turn, trigger the passive ability of your rightmost Orb.
1 Energy
Luminesce
Gain 2 Energy.
0 Energy
Lunar Blast
Deal 4 damage for each Skill already played this turn.
0 Energy
Machine Learning
At the start of your turn, draw 1 additional card.
1 Energy
Mad Science
Deal 12 damage.
1 Energy
Make It So
Deal 6 damage. Every 3 Skills you play in a turn, put this into your Hand.
0 Energy
Malaise
Enemy loses X Strength. Apply X Weak.
X Energy
Mangle
Deal 15 damage. Enemy loses 10 Strength this turn.
3 Energy
Manifest Authority
Gain 7 Block. Add 1 random Colorless card into your Hand.
1 Energy
Master of Strategy
Draw 3 cards.
0 Energy
Master Planner
When you play a Skill, it gains Sly.
2 Energy
Maul
Deal 5 damage twice. Increase the damage of ALL Maul cards by 1 this combat.
1 Energy
Mayhem
At the start of your turn, play the top card of your Draw Pile.
2 Energy
Melancholy
Gain 13 Block. Reduce this card's cost by 1 Energy whenever ANYONE dies.
3 Energy
Memento Mori
Deal 9 damage. Deals 4 additional damage for each card discarded this turn.
1 Energy
Metamorphosis
Add 3 random Attacks into your Draw Pile. They're free to play this combat.
2 Energy
Meteor Shower
Deal 14 damage to ALL enemies. Apply 2 Weak and Vulnerable to ALL enemies.
0 Energy / 2 Stars
Meteor Strike
Deal 24 damage. Channel 3 Plasma.
5 Energy
Mimic
Gain Block equal to the Block on another player.
1 Energy
Mind Blast
Deal damage equal to the number of cards in your Draw Pile.
1 Energy
Mind Rot
Draw 1 fewer card each turn.
No Energy cost listed
Minion Dive Bomb
Deal 13 damage.
0 Energy
Minion Sacrifice
Gain 8 Block.
0 Energy
Minion Strike
Deal 6 damage. Draw 1 card.
0 Energy
Mirage
Gain Block equal to Poison on ALL enemies.
1 Energy
Misery
Deal 7 damage. Apply any debuffs on the enemy to ALL other enemies.
0 Energy
Modded
Gain 1 Orb Slot. Draw 1 card. Increase this card's cost by 1.
0 Energy
Molten Fist
Deal 10 damage. Double the enemy's Vulnerable.
1 Energy
Momentum Strike
Deal 10 damage. Reduce this card's cost to 0 1 Energy.
1 Energy
Monarch's Gaze
Whenever you attack an enemy, it loses 1 Strength this turn.
2 Energy
Monologue
Whenever you play a card this turn, gain 1 Strength this turn.
0 Energy
Multi-Cast
Evoke your rightmost Orb X times.
X Energy
Murder
Deal 1 damage. Deals 1 additional damage for each card drawn this combat.
3 Energy
Necro Mastery
Summon 5. Whenever Osty loses HP, ALL enemies lose that much HP as well.
2 Energy
Negative Pulse
Gain 5 Block. Apply 7 Doom to ALL enemies.
1 Energy
Neow's Fury
Deal 10 damage. Put up to 2 cards from your Discard Pile into your Hand.
1 Energy
Neurosurge
Gain 3 Energy. Draw 2 cards. At the start of your turn, apply 3 Doom to yourself.
0 Energy
Neutralize
Deal 3 damage. Apply 1 Weak.
0 Energy
Neutron Aegis
Gain 8 Plating.
1 Energy / 5 Stars
Nightmare
Choose a card. Next turn, add 3 copies of that card into your Hand.
3 Energy
No Escape
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
1 Energy
Normality
You cannot play more than 3 cards this turn.
No Energy cost listed
Nostalgia
The first Attack or Skill you play each turn is placed on top of your Draw Pile.
1 Energy
Not Yet
Heal 10 HP.
2 Energy
Noxious Fumes
At the start of your turn, apply 2 Poison to ALL enemies.
1 Energy
Null
Deal 10 damage. Apply 2 Weak. Channel 1 Dark.
2 Energy
Oblivion
Whenever you play a card this turn, apply 3 Doom to the enemy.
0 Energy
Offering
Lose 6 HP. Gain 2 Energy. Draw 3 cards.
0 Energy
Omnislice
Deal 8 damage. Damage ALL other enemies equal to the damage dealt.
0 Energy
One-Two Punch
This turn, your next Attack is played an extra time.
1 Energy
Orbit
Every 4 Energy you spend, gain 1 Energy.
2 Energy
Outbreak
Every 3 times you apply Poison, deal 11 damage to ALL enemies.
1 Energy
Outmaneuver
Next turn, gain 2 Energy.
1 Energy
Overclock
Draw 2 cards. Add a Burn into your Discard Pile.
0 Energy
Pact's End
If you have 3 or more cards in your Exhaust Pile, deal 17 damage to ALL enemies.
0 Energy
Pagestorm
Whenever you draw an Ethereal card, draw 1 card.
1 Energy
Pale Blue Dot
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
1 Energy
Panache
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
0 Energy
Panic Button
Gain 30 Block. You cannot gain Block from cards for 2 turns.
0 Energy
Parry
Sovereign Blade now gains 10 Block.
1 Energy
Parse
Draw 3 cards.
1 Energy
Particle Wall
Gain 9 Block. Return this card to your Hand.
0 Energy / 2 Stars
Patter
Gain 8 Block. Gain 2 Vigor.
1 Energy
Peck
Deal 2 damage 3 times.
1 Energy
Perfected Strike
Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”.
2 Energy
Phantom Blades
Shivs gain Retain. The first Shiv you play each turn deals 9 additional damage.
1 Energy
Photon Cut
Deal 10 damage. Draw 1 card. Put 1 card from your Hand on top of your Draw Pile.
1 Energy
Piercing Wail
ALL enemies lose 6 Strength this turn.
1 Energy
Pillage
Deal 6 damage. Draw cards until you draw a non-Attack card.
1 Energy
Pillar of Creation
Whenever you create a card, gain 3 Block.
1 Energy
Pinpoint
Deal 15 damage. Costs 1 less 1 Energy for each Skill played this turn.
3 Energy
Poisoned Stab
Deal 6 damage. Apply 3 Poison.
1 Energy
Poke
Osty deals 6 damage.
0 Energy
Pommel Strike
Deal 9 damage. Draw 1 card.
1 Energy
Poor Sleep
Retained cards are not discarded at the end of turn. Unplayable cards cannot be played.
No Energy cost listed
Pounce
Deal 14 damage. The next Skill you play costs 0 1 Energy.
2 Energy
Precise Cut
Deal 13 damage. Deals 2 less damage for each other card in your Hand.
0 Energy
Predator
Deal 15 damage. Next turn, draw 2 cards.
2 Energy
Prep Time
At the start of your turn, gain 4 Vigor.
1 Energy
Prepared
Draw 1 card. Discard 1 card.
0 Energy
Primal Force
Transform all Attacks in your Hand into Giant Rock.
0 Energy
Production
Gain 2 Energy.
0 Energy
Prolong
Next turn, gain Block equal to your current Block.
0 Energy
Prophesize
Draw 6 cards.
2 Energy
Protector
Osty deals 10 damage. Deals additional damage equal to Osty's Max HP.
1 Energy
Prowess
Gain 1 Strength. Gain 1 Dexterity.
1 Energy
Pull Aggro
Summon 4. Gain 7 Block.
2 Energy
Pull from Below
Deal 5 damage for each Ethereal card played this combat.
1 Energy
Purity
Exhaust up to 3 cards in your Hand.
0 Energy
Putrefy
Apply 2 Weak. Apply 2 Vulnerable.
1 Energy
Pyre
Gain 1 Energy at the start of each turn.
2 Energy
Quadcast
Evoke your rightmost Orb 4 times.
1 Energy
Quasar
Choose 1 of 3 random Colorless cards to add into your Hand.
0 Energy / 2 Stars
Radiate
Deal 3 damage to ALL enemies for each 1 Stars gained this turn.
0 Energy
Rage
Whenever you play an Attack this turn, gain 3 Block.
0 Energy
Rainbow
Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark.
2 Energy
Rally
ALL players gain 12 Block.
2 Energy
Rampage
Deal 9 damage. Increase this card's damage by 5 this combat.
1 Energy
Rattle
Osty deals 7 damage. Hits an additional time for each other time he has attacked this turn.
1 Energy
Reanimate
Summon 20.
3 Energy
Reap
Deal 27 damage.
3 Energy
Reaper Form
Whenever Attacks deal damage, apply that much Doom.
3 Energy
Reave
Deal 9 damage. Add a Soul into your Draw Pile.
1 Energy
Reboot
Shuffle ALL your cards into your Draw Pile. Draw 4 cards.
0 Energy
Rebound
Deal 9 damage. Put the next card you play this turn on top of your Draw Pile.
1 Energy
Refine Blade
Forge 9. Next turn, gain 1 Energy.
1 Energy
Reflect
Gain 15 Block. Blocked attack damage is reflected to your attacker this turn.
1 Energy / 3 Stars
Reflex
Draw 2 cards.
3 Energy
Refract
Deal 9 damage twice. Channel 2 Glass.
3 Energy
Regret
At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.
No Energy cost listed
Relax
Gain 15 Block. Next turn, draw 2 cards and gain 2 Energy.
3 Energy
Rend
Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy.
2 Energy
Resonance
Gain 1 Strength. ALL enemies lose 1 Strength.
1 Energy / 3 Stars
Restlessness
If your Hand is empty, draw 2 cards and gain 2 Energy.
0 Energy
Ricochet
Deal 3 damage to a random enemy 4 times.
2 Energy
Right Hand Hand
Osty deals 4 damage. Whenever you play a card that costs 2 Energy or more, return this to your Hand from the Discar…
0 Energy
Rip and Tear
Deal 7 damage to a random enemy twice.
1 Energy
Rocket Punch
Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost to 0 1 Energy until played.
2 Energy
Rolling Boulder
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
3 Energy
Royal Gamble
Gain 9 1 Stars.
0 Energy / 5 Stars
Royalties
At the end of combat, gain 30 Gold.
1 Energy
Rupture
Whenever you lose HP on your turn, gain 1 Strength.
1 Energy
Sacrifice
If Osty is alive, he dies and you gain Block equal to double his Max HP.
1 Energy
Salvo
Deal 12 damage. Retain your Hand this turn.
1 Energy
Scare
Apply 1 Weak to ALL enemies.
0 Energy
Scavenge
Exhaust a card. Next turn, gain 2 Energy.
1 Energy
Scourge
Apply 13 Doom. Draw 1 card.
1 Energy
Scrape
Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 1 Energy.
1 Energy
Scrawl
Draw cards until your Hand is full.
1 Energy
Sculpting Strike
Deal 9 damage. Add Ethereal to a card in your Hand.
1 Energy
Seance
Transform a card in your Draw Pile into Soul.
1 Energy
Second Wind
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
1 Energy
Secret Technique
Put a Skill from your Draw Pile into your Hand.
0 Energy
Secret Weapon
Put an Attack from your Draw Pile into your Hand.
0 Energy
Seeker Strike
Deal 9 damage. Choose 1 of 3 cards in your Draw Pile to add into your Hand.
1 Energy
Seeking Edge
Forge 7. Sovereign Blade now deals damage to ALL enemies.
1 Energy
Sentry Mode
At the start of your turn, add 1 Sweeping Gaze into your Hand.
2 Energy
Serpent Form
Whenever you play a card, deal 4 damage to a random enemy.
3 Energy
Setup Strike
Deal 7 damage. Gain 2 Strength this turn.
1 Energy
Seven Stars
Deal 7 damage to ALL enemies 7 times.
2 Energy / 7 Stars
Severance
Deal 13 damage. Add a Soul into your Draw Pile, Hand, and Discard Pile.
2 Energy
Shadow Shield
Gain 11 Block. Channel 1 Dark.
2 Energy
Shadow Step
Discard your Hand. Next turn, Attacks deal double damage.
1 Energy
Shadowmeld
Double your Block gain this turn.
1 Energy
Shame
At the end of your turn, if this is in your Hand, gain 1 Frail.
No Energy cost listed
Shared Fate
Lose 2 Strength. Enemy loses 2 Strength.
0 Energy
Shatter
Deal 7 damage to ALL enemies. Evoke all of your Orbs twice.
1 Energy
Shining Strike
Deal 8 damage. Gain 2 Stars. Put this card on top of your Draw Pile.
1 Energy
Shiv
Deal 4 damage.
0 Energy
Shockwave
Apply 3 Weak and Vulnerable to ALL enemies.
2 Energy
Shroud
Whenever you apply Doom, gain 2 Block.
1 Energy
Shrug It Off
Gain 8 Block. Draw 1 card.
1 Energy
Sic 'Em
Osty deals 5 damage. Whenever Osty hits this enemy this turn, Summon 3.
1 Energy
Signal Boost
The next Power you play is played an additional time.
1 Energy
Skewer
Deal 8 damage X times.
X Energy
Skim
Draw 3 cards.
1 Energy
Sleight of Flesh
Whenever you apply a debuff to an enemy, they take 9 damage.
2 Energy
Slice
Deal 6 damage.
0 Energy
Slimed
Draw 1 card.
1 Energy
Sloth
You cannot play more than 3 cards each turn.
No Energy cost listed
Smokestack
Whenever you create a Status, deal 5 damage to ALL enemies.
1 Energy
Snakebite
Apply 7 Poison.
2 Energy
Snap
Osty deals 7 damage. Add Retain to a card in your Hand.
1 Energy
Sneaky
Whenever another player attacks an enemy, gain 1 Block.
2 Energy
Solar Strike
Deal 9 damage. Gain 1 Stars.
1 Energy
Soot
Unplayable cards cannot be played.
No Energy cost listed
Soul
Draw 2 cards.
0 Energy
Soul Storm
Deal 9 damage. Deals 2 additional damage for each Soul in your Exhaust Pile.
1 Energy
Sovereign Blade
Deal 10 damage.
2 Energy
Sow
Deal 8 damage to ALL enemies.
1 Energy
Spectrum Shift
At the start of your turn, add 1 random Colorless card into your Hand.
2 Energy
Speedster
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
2 Energy
Spinner
At the start of your turn, Channel 1 Glass.
1 Energy
Spirit of Ash
Whenever you play an Ethereal card, gain 4 Block.
1 Energy
Spite
Deal 5 damage. If you lost HP this turn, hits 2 times.
0 Energy
Splash
Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
1 Energy
Spoils Map
Marks a site of 600 extra Gold in the next Act.
No Energy cost listed
Spoils of Battle
Forge 5. Draw 2 cards.
1 Energy
Spore Mind
Removed until the end of combat.
1 Energy
Spur
Summon 3. Osty heals 5 HP.
1 Energy
Squash
Deal 10 damage. Apply 2 Vulnerable.
1 Energy
Squeeze
Osty deals 25 damage. Deals 5 additional damage for ALL your other Osty Attacks.
3 Energy
Stack
Gain Block equal to the number of cards in your Discard Pile.
1 Energy
Stampede
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
2 Energy
Stardust
Deal 5 damage to a random enemy X times.
0 Energy / X Stars
Stoke
Exhaust your Hand. Add 1 random card into your Hand for each card Exhausted.
1 Energy
Stomp
Deal 12 damage to ALL enemies. Costs 1 less 1 Energy for each Attack played this turn.
3 Energy
Stone Armor
Gain 4 Plating.
1 Energy
Storm
Whenever you play a Power, Channel 1 Lightning.
1 Energy
Storm of Steel
Discard your Hand. Add 1 Shiv into your Hand for each card discarded.
1 Energy
Strangle
Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP.
1 Energy
Stratagem
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
1 Energy
Strike
Deal 6 damage.
1 Energy
Strike
Deal 6 damage.
1 Energy
Strike
Deal 6 damage.
1 Energy
Strike
Deal 6 damage.
1 Energy
Strike
Deal 6 damage.
1 Energy
Subroutine
Whenever you play a Power, gain 1 Energy.
1 Energy
Sucker Punch
Deal 8 damage. Apply 1 Weak.
1 Energy
Summon Forth
Put Sovereign Blade into your Hand from anywhere. Forge 8.
1 Energy
Sunder
Deal 24 damage. If this kills an enemy, gain 3 Energy.
3 Energy
Supercritical
Gain 4 Energy.
0 Energy
Supermassive
Deal 5 damage. Deals 3 additional damage for each card you created this combat.
1 Energy
Suppress
Deal 11 damage. Apply 3 Weak.
0 Energy
Survivor
Gain 8 Block. Discard 1 card.
1 Energy
Sweeping Beam
Deal 6 damage to ALL enemies. Draw 1 card.
1 Energy
Sweeping Gaze
Osty deals 10 damage to a random enemy.
0 Energy
Sword Boomerang
Deal 3 damage to a random enemy 3 times.
1 Energy
Sword Sage
Sovereign Blade gains Replay 1.
2 Energy
Synchronize
Gain 2 Focus this turn for each unique Orb you have.
1 Energy
Synthesis
Deal 14 damage. The next Power you play costs 0 1 Energy.
2 Energy
Tactician
Gain 1 Energy.
3 Energy
Tag Team
Deal 11 damage. The next Attack another player plays on the enemy is played an extra time.
2 Energy
Tank
Take double damage from enemies. Allies take half damage from enemies.
1 Energy
Taunt
Gain 7 Block. Apply 1 Vulnerable.
1 Energy
Tear Asunder
Deal 5 damage. Hits an additional time for each time you lost HP this combat.
2 Energy
Tempest
Channel X Lightning.
X Energy
Terraforming
Gain 6 Vigor.
1 Energy
Tesla Coil
Deal 3 damage. Trigger all Lightning against the enemy.
0 Energy
The Bomb
At the end of 3 turns, deal 40 damage to ALL enemies.
2 Energy
The Gambit
Gain 50 Block. If you take unblocked attack damage this combat, die.
0 Energy
The Hunt
Deal 10 damage. If Fatal, gain an additional card reward.
1 Energy
The Scythe
Deal 13 damage. Permanently increase this card's damage by 4.
2 Energy
The Sealed Throne
Whenever you play a card, gain 1 Stars.
1 Energy / 3 Stars
The Smith
Forge 30.
1 Energy / 4 Stars
Thinking Ahead
Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile.
0 Energy
Thrash
Deal 4 damage twice. Exhaust a random Attack in your Hand and add its damage to this card.
1 Energy
Thrumming Hatchet
Deal 11 damage. At the start of your next turn, return this to your Hand.
1 Energy
Thunder
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
1 Energy
Thunderclap
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
1 Energy
Time's Up
Deal damage equal to the enemy's Doom.
2 Energy
Tools of the Trade
At the start of your turn, draw 1 card and discard 1 card.
1 Energy
Toric Toughness
Gain 5 Block. Gain 5 Block at the start of the next 2 turns.
2 Energy
Toxic
At the end of your turn, if this is in your Hand, take 5 damage.
1 EnergyTracking
Weak enemies take double damage from Attacks.
2 Energy
Transfigure
Add Replay to a card in your Hand. It costs an extra 1 Energy.
1 Energy
Trash to Treasure
Whenever you create a Status, Channel 1 random Orb.
1 Energy
Tremble
Apply 3 Vulnerable.
1 Energy
True Grit
Gain 7 Block. Exhaust 1 card at random.
1 Energy
TURBO
Gain 2 Energy. Add a Void into your Discard Pile.
0 Energy
Twin Strike
Deal 5 damage twice.
1 Energy
Tyranny
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
1 Energy
Ultimate Defend
Gain 11 Block.
1 Energy
Ultimate Strike
Deal 14 damage.
1 Energy
Undeath
Gain 7 Block. Add a copy of this card into your Discard Pile.
0 Energy
Unleash
Osty deals 6 damage. Deals additional damage equal to Osty's current HP.
1 Energy
Unmovable
The first time you gain Block from a card each turn, double the amount gained.
2 Energy
Unrelenting
Deal 14 damage. The next Attack you play costs 0 1 Energy.
2 Energy
Untouchable
Gain 6 Block.
2 Energy
Up My Sleeve
Add 3 Shivs into your Hand. Reduce this card's cost by 1.
2 Energy
Uppercut
Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.
2 Energy
Uproar
Deal 6 damage twice. Play a random Attack from your Draw Pile.
2 Energy
Veilpiercer
Deal 10 damage. The next Ethereal card you play costs 0 1 Energy.
1 Energy
Venerate
Gain 2 Stars.
1 Energy
Vicious
Whenever you apply Vulnerable, draw 1 card.
1 Energy
Void
Whenever you draw this card, lose 1 Energy.
No Energy cost listed
Void Form
End your turn. The first 2 cards you play each turn are free to play.
3 Energy
Volley
Deal 10 damage to a random enemy X times.
X Energy
Voltaic
Channel Lightning equal to the Lightning already Channeled this combat.
3 Energy
Waste Away
Gain 1 less 1 Energy per turn.
No Energy cost listed
Well-Laid Plans
At the end of your turn, Retain up to 1 card.
1 Energy
Whirlwind
Deal 5 damage to ALL enemies X times.
X Energy
Whistle
Deal 33 damage. Stun the enemy.
3 Energy
White Noise
Add a random Power into your Hand. It's free to play this turn.
1 Energy
Wish
Put a card from your Draw Pile into your Hand.
0 Energy
Wisp
Gain 1 Energy.
0 Energy
Wither
At the end of your turn, if this is in your Hand, take 3 damage.
No Energy cost listed
Wound
Unplayable cards cannot be played.
No Energy cost listed
Wraith Form
Gain 2 Intangible. At the start of your turn, lose 1 Dexterity.
3 Energy
Writhe
Start each combat with this card in your Hand. Unplayable cards cannot be played.
No Energy cost listed
Wrought in War
Deal 7 damage. Forge 7.
1 Energy
Zap
Channel 1 Lightning.
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